Ty died as he lived: theorycrafting.
Ty died as he lived: theorycrafting.
he/him
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
At least SGE got new buttons that they can press every 30 and 60 seconds. I don't think it's even possible to enjoy any of the other healers given that they all only got more healing bloat and one singular button every 120s (with WHM being blessed with 3 uses instead of 1).
Not to mention that they'll very likely not even bother increasing healing requirements to stress our kit at all in any of the content (Even DSR doesn't have a consistently high healing requirement when I did the fight). Also tanks are getting beefier and MNK/SMN are getting bootleg Indoms.
Seems to be an all-around garbage expansion for healers once again, with SGE being not as far in the dumpster as the others.
I'd bet that SGE's "DPS healer" gameplay is being held back by the other three healers. Can't have SGE getting too far out of line in the role, especially when the philosophy is, "We don't want healers to stress out over dealing damage."At least SGE got new buttons that they can press every 30 and 60 seconds. I don't think it's even possible to enjoy any of the other healers given that they all only got more healing bloat and one singular button every 120s (with WHM being blessed with 3 uses instead of 1).
...
Seems to be an all-around garbage expansion for healers once again, with SGE being not as far in the dumpster as the others.
And in classic SE fashion, instead of elevating the lower jobs *cough*SB WHM*cough*, they pull down the other jobs to their level instead.![]()
The fact that someone new to raiding like you are willingly to try Savage for the first time...
If anything, I'd say the game design is working as intended.
The game itself don't really need do anything to prepare you to high-end content such as extremes, savages, criterions, and even ultimates.
All the game need to do, is making you "feel like" you are prepared for high-end content and then jump right into it.
Whether would you stick around after that, is another story.
For example, let say, if you struggled and tend to wipe a lot every time you are at The Dead Ends dungeon or the current normal raid tier, would you even think about to try extreme or savage? Of course you won't.
Due to streamlined job and the easy MSQ Dungeon and normal raid, CBU3 will have a easier time to "bait" player to try high-end content via the Dunning Kruger Effect.
Sure looks good on engagement metrics, when they consequently ignore how many of those new baited people got their asses handed to them in the first savage fight and quit raiding.
I wish just one person with the ability to Q&A Yoshi P would’ve said:
”A lot of healer players have been frustrated with how often they spend their time spamming their basic attack spells since Shadowbringers. Dawntrail appears to be adding a new attack for each healer which is great, but because these attacks have such long cooldowns, it doesn’t really help reduce the time those players have to spend still spamming their basic attacks. Why not consider reducing the cooldowns of some of their existing attacks to allow for more frequent breaks away from spells like Broil IV and Glare III? Reduce the duration of DOT spells to 15 seconds, for example. Reduce Phlegma’s cooldown to 20 seconds. Reduce POM’s cooldown to 60 seconds, and make it so that tics of Dia can proc a use of Glare IV like Black Mage’s Thundercloud. Give Scholar Miasma and Shadowflare back. Make Oracle a 40 second cooldown instead of a follow up to Divination. Little changes like these, while reducing the potency of each healer’s basic attack spell in compensation of these changes would go a long way toward making healers enjoyable for those players again without really asking much of newer players. And reducing the potency of those basic attacks will also lessen the pressure on healers to be DPSing as much as they are, making it less punishing to toss out heals between these bursty attacks.”
Last edited by ty_taurus; 06-08-2024 at 01:34 AM.
Well.. there's a possibility that they have filtered the "hot" topics to look like this what the community said and we are trying to meet them....
Can't wait for another mass healer shortage in DT
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