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  1. #4071
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Ty died as he lived: theorycrafting.
    (5)
    he/him

  2. #4072
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by vetch View Post
    Ty died as he lived: theorycrafting.
    Actual photograph of me all day today:



    Only it's missing the half-eaten kid cuisine and pool of vomit I've been laying after crying over Sage for 17 hours.
    (3)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. #4073
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    At least SGE got new buttons that they can press every 30 and 60 seconds. I don't think it's even possible to enjoy any of the other healers given that they all only got more healing bloat and one singular button every 120s (with WHM being blessed with 3 uses instead of 1).

    Not to mention that they'll very likely not even bother increasing healing requirements to stress our kit at all in any of the content (Even DSR doesn't have a consistently high healing requirement when I did the fight). Also tanks are getting beefier and MNK/SMN are getting bootleg Indoms.

    Seems to be an all-around garbage expansion for healers once again, with SGE being not as far in the dumpster as the others.
    (3)

  4. #4074
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,091
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    At least SGE got new buttons that they can press every 30 and 60 seconds. I don't think it's even possible to enjoy any of the other healers given that they all only got more healing bloat and one singular button every 120s (with WHM being blessed with 3 uses instead of 1).

    ...

    Seems to be an all-around garbage expansion for healers once again, with SGE being not as far in the dumpster as the others.
    I'd bet that SGE's "DPS healer" gameplay is being held back by the other three healers. Can't have SGE getting too far out of line in the role, especially when the philosophy is, "We don't want healers to stress out over dealing damage."
    (2)

  5. #4075
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I'd bet that SGE's "DPS healer" gameplay is being held back by the other three healers. Can't have SGE getting too far out of line in the role, especially when the philosophy is, "We don't want healers to stress out over dealing damage."
    And in classic SE fashion, instead of elevating the lower jobs *cough*SB WHM*cough*, they pull down the other jobs to their level instead.
    (7)

  6. #4076
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by Emitans View Post
    I don't get how hardcore raiding is supposed to be accessible when 90% of the game is so easy you don't have to pay attention. I tried Savage for the first time with Abyssos and I was definitely not prepared from playing normal mode content.
    The fact that someone new to raiding like you are willingly to try Savage for the first time...
    If anything, I'd say the game design is working as intended.

    The game itself don't really need do anything to prepare you to high-end content such as extremes, savages, criterions, and even ultimates.
    All the game need to do, is making you "feel like" you are prepared for high-end content and then jump right into it.
    Whether would you stick around after that, is another story.

    For example, let say, if you struggled and tend to wipe a lot every time you are at The Dead Ends dungeon or the current normal raid tier, would you even think about to try extreme or savage? Of course you won't.

    Due to streamlined job and the easy MSQ Dungeon and normal raid, CBU3 will have a easier time to "bait" player to try high-end content via the Dunning Kruger Effect.
    (3)

  7. #4077
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zadood View Post
    Due to streamlined job and the easy MSQ Dungeon and normal raid, CBU3 will have a easier time to "bait" player to try high-end content via the Dunning Kruger Effect.
    Sure looks good on engagement metrics, when they consequently ignore how many of those new baited people got their asses handed to them in the first savage fight and quit raiding.
    (12)

  8. #4078
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I wish just one person with the ability to Q&A Yoshi P would’ve said:

    ”A lot of healer players have been frustrated with how often they spend their time spamming their basic attack spells since Shadowbringers. Dawntrail appears to be adding a new attack for each healer which is great, but because these attacks have such long cooldowns, it doesn’t really help reduce the time those players have to spend still spamming their basic attacks. Why not consider reducing the cooldowns of some of their existing attacks to allow for more frequent breaks away from spells like Broil IV and Glare III? Reduce the duration of DOT spells to 15 seconds, for example. Reduce Phlegma’s cooldown to 20 seconds. Reduce POM’s cooldown to 60 seconds, and make it so that tics of Dia can proc a use of Glare IV like Black Mage’s Thundercloud. Give Scholar Miasma and Shadowflare back. Make Oracle a 40 second cooldown instead of a follow up to Divination. Little changes like these, while reducing the potency of each healer’s basic attack spell in compensation of these changes would go a long way toward making healers enjoyable for those players again without really asking much of newer players. And reducing the potency of those basic attacks will also lessen the pressure on healers to be DPSing as much as they are, making it less punishing to toss out heals between these bursty attacks.”
    (16)
    Last edited by ty_taurus; 06-08-2024 at 01:34 AM.

  9. #4079
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Well.. there's a possibility that they have filtered the "hot" topics to look like this what the community said and we are trying to meet them....
    (1)

  10. #4080
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Can't wait for another mass healer shortage in DT
    (4)

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