It's nothing I already said, but the AST rework is a fundamental failure. 4/6 of the cards are boring, weaker OGCD tools we already have. If I have exaltation which grants 10% mitigation + 500p of healing, why would I press the card which only gives 10% mitigation first? Pressing both on the same target too is just overkill, when tanks are getting even stronger mitigations too. The 10% healing received buff card too is just worthless, can't think of a single use-case for it. The HoT card is fine, probably the one I would use the most (if I was to play the job, which I will not anymore), but it's still fundamentally boring.

Removing the skill expression, weaving-nature of the job which had elements of decision making into it, and the RNG of the (repeat with me) FORTUNE TELLER RNG JOB is just absolutely baffling to me. They have no idea what they're doing, and I pray to the Gods they look at all the negative feedback (because I've seen very little, if any, praising it) and put the brakes on it and keep AST as it is, but with the new skills.

Please, I'll play AST as it is right now for another entire expansion with just 2 new buttons every 2 minutes over DT AST. Don't turn it into another WHM but with a slightly different tool kit that does the same thing, with a different VFX.

Oh, and they clearly care so fucking little that the potency for macrocosmos and the MP loss of a draw every 30s + Astrodyne hasn't been replaced elsewhere, so the job will enter DT with a MP regeneration issue. So little care or effort goes into healers, it's amazing.