Quote Originally Posted by Valence View Post
What's left to design when tanks can sustain themselves on their own and never die from hits anyway?

If you're about to tell me that it's an encounter design, I'm kinda curious to see the actual nukes they'll need to feed into the game in order to overwhelm even a Warrior. And it amuses me to think of what would happen if it even farts the wrong way and hits something that's not a tank.
He probably meant to shift the healer design to that of support with dps. The pvp design for healers is exactly that, and it's superb.