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  1. #11
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valence View Post
    What's left to design when tanks can sustain themselves on their own and never die from hits anyway?

    If you're about to tell me that it's an encounter design, I'm kinda curious to see the actual nukes they'll need to feed into the game in order to overwhelm even a Warrior. And it amuses me to think of what would happen if it even farts the wrong way and hits something that's not a tank.
    He probably meant to shift the healer design to that of support with dps. The pvp design for healers is exactly that, and it's superb.
    (4)

  2. #12
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    It's kind of hilarious how much overall healing and mitigation they've added when we all know the bosses won't do anywhere near enough damage to warrant that much throughput. Especially not at the casual level. Healers are going to feel even more worthless in dungeons.
    (10)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #13
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,454
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I wouldn't mind if healers got rotational complexity at least to the level of tanks.
    (11)

  4. #14
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gullis View Post
    Tanks gets more healing to render healers useless.
    Healers gets more heals to ??????
    profit
    Genuinely I don't see how they can possibly up damage enough to match the sheer healing output, certainly not with a once every minute raid-wide. I'd switch to DPS but they're gonna have some wild queue times come Dawntrail.

    edit: This was before the whole thing happened
    (0)
    Last edited by WeakestZenosEnjoyer; 06-21-2024 at 09:40 PM. Reason: #ffxivhealerstrike

  5. #15
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Oizen View Post
    I wouldn't mind if healers got rotational complexity at least to the level of tanks.
    They dont even really need a rotation, look at bard.
    They just need something to maintain there are many ways you could do this. Sage may benefit from a combo attack or a refulgent arrow like proc move off of dosis. Scholar should have dot management no question. Astro could move more into the charging aspect and instead of a dot have a move that accumiliates damage from buffs into a bonus **combustion**. Whm stays the same for the people who like the current 1111 system.
    Its not that they need something like a combo which gives meter spender like every single class in the game has right now, its just that they have to do ANYTHING that isn't just maintaining a single 30 second dot and a random oGCD attack every 2 minutes.
    (4)

  6. #16
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,928
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Teno View Post
    He probably meant to shift the healer design to that of support with dps. The pvp design for healers is exactly that, and it's superb.
    It's superb in pvp because it works within the new macrocosm they created in 6.1 pvp. The current pve system doesn't have the backbone or correct shape to accommodate role agnosticism, because beyond healing and mitigation, there is nothing left of the battle system. And if they do remove that, then it's actually scary to think about.
    (10)

  7. #17
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,074
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    Yes, give me more tools to assist my healers.

    The problem isn't that tank gets more tools, it's the healer design that's lacking.
    I feel like this is just wrong. While healers are apart of the problem with healing (actually most of the problem), The current design encounters and tank Design is just absurd in general.

    These Mitigations are not needed. I like that the 120cd minute buff is becoming more "unique" I even like the rampart changes, but the sheer amount of Reduction tanks already do ontop of the self sustain has gone past power creep at this point I don't even know what to call it "power power creep?"

    I do actually think Warrior got a bad deal lol, due to the fact that it didn't need self healing, its self healing is so power crept that anymore just becomes pointless... it would actually would likely benefit from a extra mitigation/shield effect, but then again I'm glad they didn't give warrior a strong 40%.

    Is tanks (and DPS) having healing a bad design? No, it can work but the current issue is how overloaded it is combined with encounter design, In my opinion Self healing needs to be reduced, WAR most importantly, but GNB/PLD too (DRK's seems tame), but also the baseline mitigation tanks have (aka the tank passive and general defensives) Needs to be lowered down, so your general gameplay has a lot more cycling mits for autos...
    (6)

  8. #18
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    360
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Oizen View Post
    I wouldn't mind if healers got rotational complexity at least to the level of tanks.
    I would still mind, very much so. I don't play healer to be a low complexity, low dps, dps job. Tanks already do that, but they also get the responsibility of positioning the mobs/boss, and pace their defenses. With most WAR and some PLD tanks in dungeons healer get nothing besides being a bad dps job, making healer dps slightly more complex doesn't fix the lack of purpose.
    (2)

  9. #19
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Tanks don’t remotely need the sustain they have in EW but hey what the hell, tanks fun is worth deleting the healers

    I’m genuinely at the point I hope everyone with even a shred of competence at healing dumps the role and leaves the tanks and DPS with the cure 1 spammers because it’s obvious that’s the only way they are ever going to do anything about the current imbalance of healers
    What fun? They just keep removing abilities and keep simplifying the tanks and then make us immortal meat bags instead of nerfing the problematic outliers.
    It's actually hillarious i predicted exactly what they would do with the tanks down to a T.
    For the most part, i'm only seeing one group of tank mains that are happy they received the changes they were asking for.
    (8)
    Last edited by GoatOfWar; 06-07-2024 at 06:27 AM.

  10. #20
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    tanks fun is worth deleting the healers
    This is the very generic being overpowered is fun. (and yes, it truly is fun)

    Its however not healthy for the game. But the flaws go further.

    What you often dont want is relying on a single role: if a tank dies, they can be rezzed by a healer. If a healer dies, they can be rezzed by a mage. But if there is no mage, you are now without healer.
    As tanks have a lot of sustain, they mitigate the loss of the healer by being very tanky. Being often capable of saving the day. It prevents the healer loss from being a guaranteed wipe.

    And thats where the real problem could be solved. I realy wouldnt mind if all dps get an option to ressurect. Just make it less optimal than a healer, but at least capable of saving healer: A phoenix down (5min CD and same cast time as healer rez) that demands you standing on the spot (like a 3y range). It makes a mage still more optimal, but without it still allows a recovery. And its this recovery that then allows tanks to get nerfed as healers do get the fallback they need.
    (7)

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