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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gemina View Post
    I edited my post because I did not word it correctly. You captured the correction as what I meant to say was that Cleric Stance today would completely ignore healing abilities.
    That would make the mechanic all the more pointless, though. And rather different (even further dumbed down) from what it was, as it previously had affected all but Benediction (from the point onward that Lustrate was made worthwhile on non-tanks as well by dealing healing potency instead of %HP).

    If you make it not affect healing abilities, you remove the sole (even if tiny) aspect of decision-making it previously offered -- choosing whether to primarily attack or primarily heal with simultaneous damage-and-healing skills like Assize, Earthen Star, etc. and remove any pacesetting otherwise provided by oGCD CDs.

    All that version of Cleric Stance would do, then, is punish the player for attacking fewer than 2 GCDs in a row or using an oGCD attack outside of that period... atop its past issues of packet loss- and Spell Speed-unfriendliness. You'd raise difficulty floor (or at least, annoyances) considerably for very little increase to difficult ceiling (if losing singular woven attacks can even be considered that).

    ____________

    There's no reason for Cleric Stance to to follow the same procedure as before, when its context was hugely different due to attack spells and heals coming from different stats, instead of attempting to produce the same results (or what little among them could be considered net positives).
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    Last edited by Shurrikhan; 06-05-2024 at 01:55 PM.