Quote Originally Posted by Jeeqbit View Post
I don't agree on that because I believe that tanks' job is to protect the party from damage.
I'd rather say that a tank's job is to take damage on behalf of the rest of the party. They stand between the sources of damage and the would-be targets. They redirect damage onto themselves. Their HP pools, armor, and personal abilities make doing that feasible and not a death sentence.

If you want generic party wide damage mitigations, conjurer is there and waiting for you.

Quote Originally Posted by Valence View Post
I still do think that every tank should get their own flavor of cover and all of those should be made not only actually useful beyond niche uses, but also fundamental in tank gameplay. Nothing embodies more tanking than jumping in front of your allies to shield them from certain death, and that's what the current PLD Guardian pvp ability does in a stellar way. We need to get more random prey markers that actually murder people, or even things giving status afflictions that could also be deflected at hit with such cover abilities, etc.
Yes, more of all that, please.