Is your game set at the same gamma as the benchmark? That can cause some desaturation issues if they're different.
(It wouldn't surprise me if the old benchmark's desaturation issues were still around in this, though.)
Is your game set at the same gamma as the benchmark? That can cause some desaturation issues if they're different.
(It wouldn't surprise me if the old benchmark's desaturation issues were still around in this, though.)
OH yeah I completely forgot about the gamma desaturation. It's not perfect but it's a lot better than it was in the last benchmark. Really glad to see that they've changed it. Thank you!
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