Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 50
  1. #31
    Player
    Silhart's Avatar
    Join Date
    Apr 2022
    Location
    Wolves' Den Pier
    Posts
    46
    Character
    Calv Silhart
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by VentVanitas View Post
    nah. I sincerely believe MNK will still be unpopular, especially so when there's a new melee that's cannibalizing some of its niches. this is the third (fourth if you count 5.4 MNK) time in a row we've seen people go "finally! they made MNK easier, now I can play it!" and none of them have ever actually made the job sustain any kind of popularity. I don't have any reason to believe that Dawntrail will be any different.
    This is somehow more depressing than the worst case scenario I had in my head. Only time will tell, but the thought of losing the things I like about MNK over a rework that no one will end up playing is actually infuriating. But I guess that's just the reality of being a MNK main. If this is how I feel now, I wonder how it felt back then for MNK mains to lose the legendary Tornado Kick rotation. That must be even more tragic in hindsight considering everything that came after.
    (1)

  2. #32
    Player
    KelRubaine's Avatar
    Join Date
    Oct 2020
    Posts
    1
    Character
    Kel Rubaine
    World
    Sargatanas
    Main Class
    Monk Lv 90
    Quote Originally Posted by Silhart View Post
    This is somehow more depressing than the worst case scenario I had in my head. Only time will tell, but the thought of losing the things I like about MNK over a rework that no one will end up playing is actually infuriating. But I guess that's just the reality of being a MNK main. If this is how I feel now, I wonder how it felt back then for MNK mains to lose the legendary Tornado Kick rotation. That must be even more tragic in hindsight considering everything that came after.
    It felt terrible. The changes to MNK in Shadowbringers gutted everything I loved from 4.5. Haven't cared what they've done to the job since then, though I still play it. All they've done is spoon-fed us back old mechanics that they stripped away. For example, the nadi system is just a repurposed Tornado Kick rotation. Build up nadi/greased-lightening for a big spender, use Perfect Balance to build it back up again. But the 4.5 MNK rotation was highly dynamic and flowed so well that nadi is a pale imitation. It had more than one way to build greased-lightening, elemental fist switching, elemental riddle interaction (minus riddle of earth effect, that was dumb), all the positionals, and tons of oGCDs. Peak MNK.
    (6)

  3. #33
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by VentVanitas View Post
    nah. I sincerely believe MNK will still be unpopular, especially so when there's a new melee that's cannibalizing some of its niches. this is the third (fourth if you count 5.4 MNK) time in a row we've seen people go "finally! they made MNK easier, now I can play it!" and none of them have ever actually made the job sustain any kind of popularity. I don't have any reason to believe that Dawntrail will be any different.
    Weird how catering job design to lobotomites who are averse to putting in any iota of effort ruins the job for everyone eh. Don't worry, SAM is rapidly joining this state MNK is in, of being catered to lobotomites who will only flock to the newest "shiny" class.
    (9)

  4. #34
    Player
    Ararara's Avatar
    Join Date
    Feb 2018
    Location
    Gridania
    Posts
    1
    Character
    Ara Kha
    World
    Exodus
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Mecia View Post
    Depressing. I want 5.4 Monk back.
    I miss 5.4 Monk.
    It was so fun and rather than expanding on it, CU3 had to take it away from us less than a year after it came out.
    (0)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The largest changes, though not terribly important for content as it stands presently, seems to be that we're no longer going to be nearly so concerned about uptime (a worrying/deleterious direction, imo, as I would much rather melee actually have to be mindful of melee things) and we can no longer spread Demolish for damage bonuses at under 4 targets (which likewise degrades TTK considerations and reduces Coeurl skill and PB options).

    On the whole, for anyone who'd ever learned to place target debuffs in a place they can actually see, this seems like it'll be no easier to track despite adding visual bloat overall and reducing variance, engagement, and optionality. Not the end of the world, but I'm not particularly a fan of the change, either.

    :: From someone who found Endwalker Monk actually pretty solidly fun at high SkS due to optimizing drift, with only maybe Late Stormblood Monk (also ideally at enough SkS for triple-TKs per RoF) beating it out.
    (0)
    Last edited by Shurrikhan; 05-29-2024 at 06:03 PM.

  6. #36
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,296
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    people are like: monk got easier? nice! now i can finally go to max lvl with it... looks much better in the jobwindow.
    (3)

  7. #37
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,172
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Always had a problem with the timers from Demolish and Disciplined Fist, along with Perfect Balance and their rotational use.
    Brings my brain to fold itself like origami when trying to figure it out whenever I get endgame content after weeks of low level alliance roulettes with the Monk Job.

    Maybe the changes will help a bit regarding that. I would welcome it.
    (1)

  8. #38
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    if anything, i dont like our most new animation is just hadouken animation (think we got 3?), i want more punch and kick damnit
    (0)

  9. #39
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Asari5 View Post
    people are like: monk got easier? nice! now i can finally go to max lvl with it... looks much better in the jobwindow.
    It's a videogame, so more people having fun with something in it is good, actually.
    (1)

  10. #40
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    It's an RPG with around 20 classes. It's beyond idiotic to try make them all appeal to everyone.
    (9)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast