
Originally Posted by
Shurrikhan
I honestly hope its "Essences", if any, are as much debuff as buff, so that not having them is a perfectly fine option (due to content not being inflated around their overwhelming buffs). That said, they should also be bonus actions, not requiring any items.
...Heck, most common active skills, too, likely should be item-less (non- or infinitely consumable), just with a shared time-recharged resource cost akin to MP. Anything actually finitely consumable should be impactful but low-count bonus actions or items looted from mobs/events and removed upon leaving instance.
Which made them, on the whole... just bloat steps, imho. You had some choices (with clear best choices, but let's go with it), sure, but the base state was never an option, meaning you had to have and use an item just to reach normalcy (or else deal as little as 56% throughput). Leave the un-modified state a competitive choice, drop the item bloat, and we'd be better off for it.