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  1. #21
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rekh View Post
    Incorrect. XVI's using XIV's engine, obviously expanded
    Source: https://www.gamesradar.com/final-fan...ive%20surprise
    "Square Enix revealed the upcoming RPG uses neither Unreal nor Luminous Engine in a recent interview with YouTuber Skill Up."

    https://gamerant.com/final-fantasy-1...engine-choice/
    (0)

  2. #22
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Gralna View Post
    "Square Enix revealed the upcoming RPG uses neither Unreal nor Luminous Engine in a recent interview with YouTuber Skill Up."

    https://gamerant.com/final-fantasy-1...engine-choice/
    From your same source "The company refused to elaborate on the matter." Safe to assume they're using modified Luminous but were/are still deliberating as to what to call it as its specifications and technology has been modified so much that it would be unfair to still call it Luminous.

    If they don't want to reveal the name it's safe to take their earlier statement of "modified Luminous" as the most probable answer.
    (0)

  3. #23
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    288
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gemina View Post
    Read the post above yours. Besides, even if factoring that out (and correct me if I'm wrong) aren't the minimal OS requirements to run the game even weaker than Xbox and PS4? I'm not a tech guru, but I'm pretty sure consoles are not the constraint. It actually has much more to do with what consumers can afford than anything. It's just something that has to be accepted for any game that is multi-platform.
    You just have to look for the twitter thread of Benchmark performance, there's a significant amount of people running this game in hardware worse than PS4.

    Problem of this game is that 1.0 failed massively and 2.0 as a result was not as optimal as it could be (and to make matters worse they HAD to launch the PS3 version). As time went on, they had to build up on this foundation which was already compromised.
    (1)

  4. #24
    Player Azureskies01's Avatar
    Join Date
    May 2024
    Posts
    158
    Character
    Azure Skies
    World
    Maduin
    Main Class
    Warrior Lv 100
    compare FF12's hair with XIV and you will understand why it looks the way it does. I don't mind them changing it slightly as it still keeps the overall aesthetic that they were going for when they originally redid XIV
    (0)

  5. #25
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,558
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Oizen View Post
    PS4 is capable of good looking hair, the issue is going to stem from the simple fact the engine this game runs on isn't equipped to do anything fancy that makes hair look good.
    The hair does not look like it does because the engine is not capable to render better hair. The engine itself can do it without any problems. I have seen some modded characters with much better hair. The reason for it is performance. It is a huuuuuge difference whether a game is a multiplayer game or not. You cannot apply many optimizations on player characters because you cannot predict the movements and actions of them. And you cannot predict how many characters you will have in one place. With NPCs however it is perfectly doable and you can reuse many things etc.




    Cheers
    (1)

  6. #26
    Player
    faris_minamino's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    41
    Character
    Mei Yumei
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Araxes View Post
    Massive graphical improvements will not be possible in this MMORPG as long as it has to run on the old XBOX and the PS4 and i assume they will ditch both of the last gen consoles next Expansion. Not that it helps all that much since they already have to forcibly enable LOD for Xbox Series S
    Nex expansion will drop PS4 support, and new xbox is powerful enough to handle everything
    (0)

  7. #27
    Player Azureskies01's Avatar
    Join Date
    May 2024
    Posts
    158
    Character
    Azure Skies
    World
    Maduin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by faris_minamino View Post
    Nex expansion will drop PS4 support, and new xbox is powerful enough to handle everything
    incorrect, M$ wants full support for both the series X and S meaning if you support one you have to support the other (the only game to not do this fully has been BG3 when it came out). The S has the same amount of power as the Ps4 so don't count on them dropping either.
    (1)

  8. #28
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Balmung_Griffin View Post
    You just have to look for the twitter thread of Benchmark performance, there's a significant amount of people running this game in hardware worse than PS4.

    Problem of this game is that 1.0 failed massively and 2.0 as a result was not as optimal as it could be (and to make matters worse they HAD to launch the PS3 version). As time went on, they had to build up on this foundation which was already compromised.
    Compare screenshots of people who were able to run 4K (eg SLI configurations) in 2010 to those who can run 4K now. The irony is the Version 1.0 engine would have looked nicer once hardware caught up, but they couldn't wait for that. It was literately faster to build a whole new game engine that was purposely designed as a MMORPG first, and not some "single-player game engine (unity/unreal/crystal tools/source/etc) with retroactively glued on multiplayer"

    Version 2.0 however is a lot LESS detailed than version 1.0. Just compare version 1.0 Thancred and Y'shtola to Version 2.0, even Version 5.0 (Shadowbringers)

    What would be fun to do is see SE "bring 14" up to the quality 1.0 had originally, and backport the cinematic 1.0 versions of the class jobs that are otherwise the same as they are in 2.0. We don't need the belts to come back, but I'd appreciate seeing the original cutscenes come back where the job wasn't changed entirely with the new lighting system.

    I think the biggest insult over time was the "grapes" incident.

    We went to that from this:


    Like, yeah, I get it, maybe don't spend the render budget on things people aren't going to zoom into more than once, but come on. No LOD? I know the game does LOD, could it not do that for things seen close up?
    (1)

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