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  1. #3991
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    987
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aravell View Post
    While I do enjoy the rush of week 1 healing because I enjoy building a healing cooldown spreadsheet for each fight, I've come to the conclusion that joining a group to have fun for 1 week just to be bored for 7 more weeks in reclears is just not worth it unless the group itself is full of fun people, but it's the group that's fun at that point, not the job gameplay or the content.

    Endwalker was a wake up call for every other role as to how boring their gameplay could become, but as a healer main, I've been burned out since ShB. I think most of us who mained healer for a long time won't bother with another 2.5 years of this job design and we'll mostly be swapping off healer or quitting raiding (or the game) entirely.
    SGE changes may interest me providing SE actually increases damage frequency as far as healing goes, but I'm pretty sure Picto is gonna make or break whether or not I stay. GNB is fun on occassion, but tanking's about as boring as healing with a better rotation.

    I have 0 hopes for AST going into 7.0 and have an even worse outlook on w/e "overhaul" they may be having in 8.0.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #3992
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,234
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Part of me having that little hopium of them changing their mind to change SCH's new 2nd DoT into the 6th Aetherflow spender with 30-45s cooldown as a bandaid change.

    That's never going to happen, obviously. We're not allowed to make mistakes and that's that You will dance to the encounter and you will like it!
    (0)

  3. #3993
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,732
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Can’t wait to see this thread reach page 800 in 2.5 years where we await the reveal of this 8.0 job identity revamp that we will hear radio silence about until 1.5 months before the next expansion drops.
    (12)

  4. #3994
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Can’t wait to see this thread reach page 800 in 2.5 years where we await the reveal of this 8.0 job identity revamp that we will hear radio silence about until 1.5 months before the next expansion drops.
    That has to be my biggest gripe with how they handle expansion leadups. Why the pan fried hell do they wait until six weeks before launch to talk about gameplay? You know gameplay, the entire reason people play games? They treat it like an afterthought as far as marketing is concerned. They should be openly discussing job changes for months and months before an expansion launch, not a few weeks.
    (9)

  5. #3995
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,163
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Why every expansion do we know the date the media tour ends but not the date the embargo lifts

    We know the useless information but not the useful information
    (8)

  6. #3996
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,621
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The worst part about their process is that the Media Tour happens so close to release, that not only is the build demonstrated AT the Media Tour already out of date, but any feedback that could be given from the Media Tour going public (ie the Embargo is lifted) is far too late to actually act on. I remember that at the SHB Media Tour, GNB's Sonic Break was a total of 300p, less potency than parts of its 123 combo. When asked about it, the response was apparently 'Yes, it's not like that in the current build, it's much higher potency so it will be worth using'. And true enough, it was 900 on launch. So why is the Media Tour using older builds that are a couple months out of date? A week or so, I could understand, but over a month makes it 'not representative of final product' to an alarming degree.

    It also doesn't help when the first reveal of any potential 'rework' happens a whole two months before the release of the product, meaning that if the rework isn't received well (eg, the traditional once-per-expansion AST rework), there's no time to actually do anything about it on a 'functionality' level. The Card system shown is what we're stuck with. They can adjust small parts like cooldowns or potencies to 'band aid' fix it, but a full overhaul just isn't 'in the cards' (ha) until 8.0. Hell, they acknowledged that AST was in such a state that it required a rework, but couldn't even add a second charge to Lightspeed for the whole of 6.X to alleviate the issues!

    Hopefully they actually do have smaller hitboxes for bosses in 7.X, and positioning the boss in the arena correctly is an aspect of tanking that gets brought back. Maybe that'd help Tanks feel more like Tanks, instead of just being 'Blue DPS that are hard to kill'

    Quote Originally Posted by SargeTheSeagull View Post
    That has to be my biggest gripe with how they handle expansion leadups. Why the pan fried hell do they wait until six weeks before launch to talk about gameplay? You know gameplay, the entire reason people play games? They treat it like an afterthought as far as marketing is concerned. They should be openly discussing job changes for months and months before an expansion launch, not a few weeks.
    Hate to make the comparison, but WOW's been showing their WIP Hero Talents system for the new expansion for months now, and even letting players PLAY the systems via the PTR, allowing the players to actually experience the classes, to give precise feedback
    (9)
    Last edited by ForsakenRoe; 06-02-2024 at 12:36 AM.

  7. #3997
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    It also doesn't help when the first reveal of any potential 'rework' happens a whole two months before the release of the product, meaning that if the rework isn't received well (eg, the traditional once-per-expansion AST rework), there's no time to actually do anything about it on a 'functionality' level.
    Considering that there is usually some functional issue with WHM per expansion, they either don't care, don't properly test or don't have the necessary staff with knowledge of the role to deal with the issue far in advance. The fact that after over a decade we still have Freecure, all of the above.
    (2)

  8. #3998
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,383
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The worst part about their process is that the Media Tour happens so close to release, that not only is the build demonstrated AT the Media Tour already out of date, but any feedback that could be given from the Media Tour going public (ie the Embargo is lifted) is far too late to actually act on. I remember that at the SHB Media Tour, GNB's Sonic Break was a total of 300p, less potency than parts of its 123 combo. When asked about it, the response was apparently 'Yes, it's not like that in the current build, it's much higher potency so it will be worth using'. And true enough, it was 900 on launch. So why is the Media Tour using older builds that are a couple months out of date? A week or so, I could understand, but over a month makes it 'not representative of final product' to an alarming degree.

    It also doesn't help when the first reveal of any potential 'rework' happens a whole two months before the release of the product, meaning that if the rework isn't received well (eg, the traditional once-per-expansion AST rework), there's no time to actually do anything about it on a 'functionality' level. The Card system shown is what we're stuck with. They can adjust small parts like cooldowns or potencies to 'band aid' fix it, but a full overhaul just isn't 'in the cards' (ha) until 8.0. Hell, they acknowledged that AST was in such a state that it required a rework, but couldn't even add a second charge to Lightspeed for the whole of 6.X to alleviate the issues!

    Hopefully they actually do have smaller hitboxes for bosses in 7.X, and positioning the boss in the arena correctly is an aspect of tanking that gets brought back. Maybe that'd help Tanks feel more like Tanks, instead of just being 'Blue DPS that are hard to kill'



    Hate to make the comparison, but WOW's been showing their WIP Hero Talents system for the new expansion for months now, and even letting players PLAY the systems via the PTR, allowing the players to actually experience the classes, to give precise feedback

    What, you didn't like the 6 potency media tour flamethrower?
    (3)

  9. #3999
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post



    Hate to make the comparison, but WOW's been showing their WIP Hero Talents system for the new expansion for months now, and even letting players PLAY the systems via the PTR, allowing the players to actually experience the classes, to give precise feedback
    You shouldn’t hate making that comparison. WoW is 14’s main competitor. Most of 14’s player base came from wow and there’s still tremendous amounts of overlap in the player bases of these games, myself included.
    (6)

  10. #4000
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,328
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    You shouldn’t hate making that comparison. WoW is 14’s main competitor. Most of 14’s player base came from wow and there’s still tremendous amounts of overlap in the player bases of these games, myself included.
    The comparison always ends up with the usual "WoW bad, XIV good" people coming out of the woodworks, that's why I would prefer to avoid it...which is unfortunately often impossible.
    What else should we compare it to, some korean P2W MMO nobody even remembers?
    (10)

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