If you want to rally against it, could you articulate your points better? I'm not sure what you're trying to convey here.
If you want to rally against it, could you articulate your points better? I'm not sure what you're trying to convey here.
Last edited by LordMcMutton; 05-29-2024 at 02:19 PM.

I just came in here to say YES.
Also there is no real meaningfull downside to it so again YES.
FFXIV has allot of realy old and Archaic systems that needs a change FFXIV is way behind now a days standards with some of its Base systems.
Some of these systems needs to change especially that they plan to keep it alive for another 10 years.
Last edited by Zordrage; 05-29-2024 at 02:38 PM.
Found a skirt that genuinely works very well with certain melee gear, but alas it is locked to healers only. Please fix.



I think most people would agree that artifact gear can stay job locked. Those gear sets are fairly iconic to their respective jobs.I'm fine with gear being locked to particular classes yes, that allows the devs to not put too much focus into specific class gear sets (other than the one per expansion they already get) so that they can make other content for the game. I would have a different opinion on this if there were so many good combinations already in the game for every class.
You can remove it you just need to cheat to do so, which from what ive gathered on these forums is a non-issue even though i am completely against cheating.
Because once they remove class/gear identity to gear there would never be a "oops we are going to revert it" because then you would be making both camps upset. It is completely illogical to do that.
What you advocate for is more options which on its face is fine, however the more that everything is the same the less identity those things would then have. If you knew what was good for the game you wouldn't do this... or if you have ever played WoW and seen first hand what things like this lead to.
But yeah I won't be responding anymore so i don't keep this topic on the front page, let it die where it belongs.
But the aiming/healing/casting/fending, etc. gear? Nah. They are already often just recolors of each other, either within the same expansion or just from an older one.
Besides, as I have stated many times, any argument about job identity goes out of the window when everyone is running around in hideous modern street clothes, swimsuit glams and Tonberry costumes dyed to a flesh color.


Not gonna really be able to say much that hasn't already been said, so what I will say is that most tank gear has a skirt attached to it. I hate it and I hope it goes away.
To be clear, are you saying that if the devs remove glam restrictions they would add more class specific gear sets instead? Why would they do that?I'm fine with gear being locked to particular classes yes, that allows the devs to not put too much focus into specific class gear sets (other than the one per expansion they already get) so that they can make other content for the game. I would have a different opinion on this if there were so many good combinations already in the game for every class.
The idea of more options = more homogeneity might make sense if we're going from total class restrictions to none. You could argue that everyone will just wear bikinis or joke glams, and identity would go out the window. The issue is that we have role restrictions, not job restrictions - this means that jobs that don't fit a traditional role aesthetic don't have as many options. For example SCH/RDM wouldn't normally wear robes, but since healer and caster sets are 90% robes, that's what they need to wear. Without restrictions I'd be free to pick a medley of scouting/aiming/healing pieces to truly look like a SCH without resorting to artifact gear.What you advocate for is more options which on its face is fine, however the more that everything is the same the less identity those things would then have. If you knew what was good for the game you wouldn't do this... or if you have ever played WoW and seen first hand what things like this lead to.
The current system is simply the worst of both worlds. Joke glams and casual streetwear have zero restrictions so anyone can be a bikini-clad chocobo now. But role restrictions means that many folk who want to assemble lore accurate glamour cannot, because their job identity clashes with the role identity.



Here we go again: people arguing in bad faith and then acting surprised when they're called out...
I've said it before and I'll say it again - there really isn't a compelling argument one can make against the removal of glam restrictions. It's all coming from people who hate letting others have something that will not even affect them in any significant way, due to how glamour has worked for YEARS.



Agreed, especially as we add more jobs that are unique within their roles… at the moment, I’m thinking of Pictomancer. I’m sure it will have gorgeous AF gear, but I doubt the future casting gear sets will cater to its aesthetic much. Just look at Dancer and how many aiming sets seem to favor a Machinist look! I want the mix and match - ironically - to create glams that look MORE in line with the job identities.I think most people would agree that artifact gear can stay job locked. Those gear sets are fairly iconic to their respective jobs.
But the aiming/healing/casting/fending, etc. gear? Nah. They are already often just recolors of each other, either within the same expansion or just from an older one.
Besides, as I have stated many times, any argument about job identity goes out of the window when everyone is running around in hideous modern street clothes, swimsuit glams and Tonberry costumes dyed to a flesh color.

Look at all of that lovely DOL and DOH gear for Dawn Trail no one can use because it is so restricted and we do no thave enouigh glamour space or plates in the game. Just lovely!
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