



Which is exactly what happens now, which is why people are complaining about glare spamming. Either they need to rework a large portion of content to make healers less of a dps and more of a healer or they add more interesting damage spells so that the gameplay is interesting while you are watching for healing moments.
I'm sure that there are people that pop Plenary Indulgence, Temperance and Lilybell on trash mobs in a dungeon that the entire party is over-geared for but I would think that is a tad overkill. Particularly when the tank is both mitigating and healing (which is the healers job as you mentioned).
Yoshi-P do not change a thing. Actually no, we need at least 3 more AoE healing abilities. I saw a DPS get a splinter and I was never the same afterwards.
So what are you doing instead of that? Spamming medica 2 or cure 3 because you don't think it's worth using oGCD cooldowns? Personally I use cooldowns every pull liberally so I can spam as much holy as possible and minimize my time spent casting heals. I often go entire dungeons without casting a single GCD heal and that feels optimal because it is optimal. What's wrong with having strong healing? Healing has a very very low skill floor, but also the difference between a healer that is doing the bare minimum and a healer that goes above and beyond is huge. The bar for success is an inch off the ground, but the skill ceiling is extremely high. What's wrong with that? A great healer makes runs way more efficient, probably moreso than any other role in the game. Tanks either tank effectively as possible, tank less than optimal, or fail at their job. Dps do their rotation right or they play poorly or anything in between, the run never really hinges on dps. A great healer changes the entire game for everyone.
Just because you can get by as an underachiever doesn't mean you shouldn't try to do as much as possible. The difference between a healer going above and beyond and a healer doing what it takes to succeed while they suck their thumb watching netflix on a second monitor is huge. If you want to have fun as a healer, try actually utilizing the power you have to the fullest. Then maybe you'll understand why the damage kit is so limited.




They also had tanks to heal through and resources to manage. The whole point is that both the damage complexity lane and the healing complexity lane existed already and people were doing just fine.




Well yea if you argue for a return to SB job design then you'll probably not find the healer mains disagreeing. I wouldnt call that the harrowing hell lane however because the way I understand that phrase is to go all in on the current healer job design and then up the damage output from enemies to a level where healers actually do need to burn through your resources just for the party to barely survive.




I think they are arguing the reverseSo what are you doing instead of that? Spamming medica 2 or cure 3 because you don't think it's worth using oGCD cooldowns? Personally I use cooldowns every pull liberally so I can spam as much holy as possible and minimize my time spent casting heals. I often go entire dungeons without casting a single GCD heal and that feels optimal because it is optimal. What's wrong with having strong healing? Healing has a very very low skill floor, but also the difference between a healer that is doing the bare minimum and a healer that goes above and beyond is huge. The bar for success is an inch off the ground, but the skill ceiling is extremely high. What's wrong with that? A great healer makes runs way more efficient, probably moreso than any other role in the game. Tanks either tank effectively as possible, tank less than optimal, or fail at their job. Dps do their rotation right or they play poorly or anything in between, the run never really hinges on dps. A great healer changes the entire game for everyone.
Just because you can get by as an underachiever doesn't mean you shouldn't try to do as much as possible. The difference between a healer going above and beyond and a healer doing what it takes to succeed while they suck their thumb watching netflix on a second monitor is huge. If you want to have fun as a healer, try actually utilizing the power you have to the fullest. Then maybe you'll understand why the damage kit is so limited.
Healing is easy you can be half asleep and still maximise your potential
We have very different ideas of maximizing your potential I guess. The more I read posts in this forums the more I understand why people complain so much. The problem is that instead of taking accountability you choose to point the finger at the devs.




That last line is unintentionally funny. While the forum can be a mix of useful and less useful pots, you either haven't read some of the constructive forum posts, or you have a really strange idea of who is accountable, the consumer or the person who delivers a product.
It's like blaming someone who orders a meal in a restaurant and gets the wrong meal and gets told "deal with it" when they ask to get what they ordered.
This is the entitlement I am talking about. I've read plenty of constructive posts and I'm not referring to them. Most of the people complaining are either in the wrong restaurant or fully accountable for their bad experience.That last line is unintentionally funny. While the forum can be a mix of useful and less useful pots, you either haven't read some of the constructive forum posts, or you have a really strange idea of who is accountable, the consumer or the person who delivers a product.
It's like blaming someone who orders a meal in a restaurant and gets the wrong meal and gets told "deal with it" when they ask to get what they ordered.
To use your restaurant analogy, it's like someone goes into a sushi restaurant, orders a big mac, and just won't leave. Keeps complaining and blaming the chef, but won't go to the mcdonalds next door. "I like the feeling of this restaurant but I want a big mac! I am really attached to the seat I got and I had to wait a month for reservations!"
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