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  1. #1
    Player
    RidZz's Avatar
    Join Date
    May 2024
    Posts
    22
    Character
    Ridzz Pvp
    World
    Adamantoise
    Main Class
    Paladin Lv 95
    Quote Originally Posted by Jovakim View Post
    As someone who would prefer our hot bars to be free of combo skills, I'm afraid I'd have to admit that it wouldn't work.

    Making the consolidated combos "optional" would make them mandatory for those who want to keep the non-consolidated combos. That's because consolidated combos completely remove all chance for error, and nobody in their right mind would want the potential to lose hundreds of potency in damage because you didn't choose the right "option".

    The one-button filler combos we've seen on Viper and Pictomancer will probably be mandatory for those jobs. This choice makes sense because those jobs were designed that way from the beginning, with job engagement in mind.
    In contrast, it wouldn't work for Dragoon because it would reduce combo buttons from 7 to only 2, potentially making the rotation less engaging for most players.

    A change like that must be mandatory for every job the developers decide to use it on. That's probably why they haven't implemented anything of the sort yet.

    That's actually not true, Consolidated or nonconsolidated still leaves room for error, like when you hit 1 and are supposed to hit 2 after, another skill can cancel that combo, This will happen alot of times or sometimes 2 might hit for same or similar potency to 1 but hitting another skill offers higher potency at that moment, Dragoon is a good example of this when you need ur buff uptime. consolidating really is only good for hotbar space, not optimizing dps
    (0)

  2. #2
    Player
    Jovakim's Avatar
    Join Date
    Dec 2020
    Posts
    23
    Character
    Joahkiin Dovahkiin
    World
    Goblin
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RidZz View Post
    snip
    I admit that my wording about "completely remove all chance for error" might have sounded like "remove any chance of human error", but I was actually referring to the impossibility of breaking a combo when executing said combo.

    A Dragoon repeatedly using the Full Thrust (raw damage) version of their combo is still much more effective than another Dragoon who consistently misses the third or fourth step of their combo. Both approaches are suboptimal, but the player using unconsolidated combos is at a disadvantage.

    If we choose one of the other jobs' filler combos that don't branch (MCH, RPR, PLD, GNB, and DRK), you'll only break consolidated combos if you use AoE skills.
    Meanwhile, someone with unconsolidated combos (who can still mistakenly press an AoE button) will have the added disadvantage of being able to break the combo itself at any point.

    I haven't even mentioned how hitting different buttons in a specific order can still require a small mental load, even for those who have it down to muscle memory.

    No matter how you slice it, they're not equally taxing or have the same chance of error.
    That's likely why the devs didn't include it in the expansion where they are adding some follow-up skills on one button.
    (1)
    Last edited by Jovakim; 05-29-2024 at 05:35 AM.

  3. #3
    Player
    RidZz's Avatar
    Join Date
    May 2024
    Posts
    22
    Character
    Ridzz Pvp
    World
    Adamantoise
    Main Class
    Paladin Lv 95
    Quote Originally Posted by Jovakim View Post
    I admit that my wording about "completely remove all chance for error" might have sounded like "remove any chance of human error", but I was actually referring to the impossibility of breaking a combo when executing said combo.

    A Dragoon repeatedly using the Full Thrust (raw damage) version of their combo is still much more effective than another Dragoon who consistently misses the third or fourth step of their combo. Both approaches are suboptimal, but the player using unconsolidated combos is at a disadvantage.

    If we choose one of the other jobs' filler combos that don't branch (MCH, RPR, PLD, GNB, and DRK), you'll only break consolidated combos if you use AoE skills.
    Meanwhile, someone with unconsolidated combos (who can still mistakenly press an AoE button) will have the added disadvantage of being able to break the combo itself at any point.

    I haven't even mentioned how hitting different buttons in a specific order can still require a small mental load, even for those who have it down to muscle memory.

    No matter how you slice it, they're not equally taxing or have the same chance of error.
    That's likely why the devs didn't include it in the expansion where they are adding some follow-up skills on one button.
    i mean i can agree with advantage or disadvantage in a way but the issue to me is it could really be applied to any optional setting ingame, Like the ninja teleport being double click to place or click once to place it, the aoe range circle that you can drag to an area and choose to either make it click to place or let go of key to place. Could even say this about macros and how they have an unfair advtange like autoswap for diff classes or the macros that you can afk with to grind crafting or do rotations for you. Or how legacy camera is like 10x better in pvp than standard camera and possibly even pve. Or maybe even the same with targeting modes that can be cone without using tab target, theres a setting that lets you target ur nearest enemy just by using an action skill. for alot of the high hour count players, they have their 123 combo memorized to a T so it wouldnt make a difference if they used 1-1-1 or 1-2-3. I do agree it would lower the skillfloor but it would also make it easier to focus mechanics and etc which is the real content of the game. I dont do it as much now but i have spent my first 300hrs on most mmos just staring at my hotbar. Now i just wanna use it to free up space
    (0)

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