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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,587
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    The only way I can realistically see this work is if we go back to 16 button pvp format (excluding sprint being #17) and introduce high impact cooldowns where certain jobs could do something to level the playing field a bit to deal with the onslaught of incoming damage or extremely high sustain of some jobs.
    (2)

  2. #2
    Player
    Mortem_'s Avatar
    Join Date
    May 2024
    Location
    Uldah
    Posts
    3
    Character
    Purificatus Mortem
    World
    Garuda
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The only way I can realistically see this work is if we go back to 16 button pvp format (excluding sprint being #17) and introduce high impact cooldowns where certain jobs could do something to level the playing field a bit to deal with the onslaught of incoming damage or extremely high sustain of some jobs.

    Good Point! It would certainly make it more interesting, but I think the current combat would be fine too, even though it's a bit "simplified"

    EDIT: There could be buffs that spawn to help with that issue, I wrote it in my Original post but had to delete that point due to the 3K letter cap on Forums...
    (0)
    Last edited by Mortem_; 05-27-2024 at 09:54 PM.

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