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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,226
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PyurBlue View Post
    No need to look at potency. Enemy HP is already scaled, so use the same scale factor and apply it to final damage just as a damage down debuff does.
    On what metrics though? The higher your job level compared to the dungeon, the less damage output to make up for all the additional abilities? Jobs don't exactly have a linear progression in leveling, what would end up being fine in certain cases would go completely overboard either way in others.

    On top of what people already brought up, you're literally introducing one more variable affecting damage (and wildly at that) on top of gear differences and skill level and you could end up with the same dungeons taking 30min with some groups and 5min with others.

    Quote Originally Posted by Zadood View Post
    Pardon me, but you haven't answer the question about why it is bad to blitz through a low level, dated dungeon?

    It's not satisfying to play low level dungeon with our current abilities kit anyway, why not just blitz it through?

    There is zero incentive to rerun a low level, dated dungeon.

    Having your job kit gutted only provide negative incentive to rerun a low level, dated dungeon especially when the reward itself is not even rewarding at all.

    Before you say things like "Things don't have to always about reward, fun is the most important thing to have when play a game."

    Here's the thing, FFXIV combat as well as gameplay in general is dogwater, boring, janky, unresponsive and not fun at all.
    I told you already, as a new player I would have absolutely hated:

    1) a dungeon lasting barely 5min with mobs that keel over as soon as they get one hit
    2) being essentially totally outmatched and useless compared to synced down players that come to run the roulette
    3) rouletters are already speeding through everything like if their life depend on it, you'd essentially get the new praetorium sprout experience before they made cutscenes unskippable

    Your logic also holds no ground whatsoever, if the combat and leveling design is dogwater, boring, janky unresponsive and not fun at all, then how is making the content skippable as fast as possible an actually good answer to it in any shape or form whatsoever? Fix the combat or at least the progression leveling system instead of making all the content skippable or bordering on unsync levels...

    The design is boring and bad, instead of fixing it, let's just give players ways to skip through it all faster? I actually can't believe I read this.
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    Last edited by Valence; 05-27-2024 at 01:56 AM.