
Originally Posted by
Kleeya
Each time i see again one these kind of threads, i wonder if people really want that much Sastasha runs that will be 30+ minutes long. Because if entire 90 rotations are made to fit low level dungeons, that's what you will get when stumbling on max lvl players who don't have a clue how to play properly, spamming aoes on a single boss and no even knowing that 1-2-3 combos are a thing, doing 1/10 of the damage we are actually doing in this dungeon with two buttons.
Also getting your entire rotation too soon makes leveling way too boring. That's why, for example, monk has been for me a chore to level from 80 to 90. Absolutely nothing new when it gets to the gameplay, just a few skills becoming more flashy, and that's it. And that was only for 10 levels, i sure don't want to know how it would feel horrible getting your entire rotation at lvl 50, and having no feeling of progression after that.
In short it is another of these genius ideas that if implemented into the game, because of the negatives sides you can see coming from miles away, would end up making the playerbase angry, complaining on the forums that SE should have never done this, and that the players did totally never ask for such a thing.