



Mao used to play Eves Online. Is THE most viscious hardcore PvP game Mao ever played. Getting caught in Null-sec between two gigantics war fleets NOT funs! Is fortunate for Mao that Mao was ables go stealth and drift through gate. Even after thats Mao had to run likes crazy to get backs to Hi-sec.There's only one MMO I've played with a functioning economy and it's a TOTALLY different kind of game. If you want to experience a real economy in game and all the lifelike problems it introduces, go play EVE Online. Once in-game money is hard to come by you'll get all the degeneracy of mankind coming to your favorite game. I would much rather have venues and ERP than real-world psy ops, cartels, scams, etc.
Gil is far from worthless, the only reason people may feel it is worthless is if they have experienced everything in the game.


There's a major problem with the op's post: he or she forgets that not all players have his or her seniority. I'd also remind you that giving your gils to someone new isn't forbidden: I have fond memories of games where some people waited for newcomers at the spam point to pass on their riches, which helped a lot at the start of the game.
That said, maintaining a viable economy in an mmorpg has always been a headache (especially since the arrival of our beloved goldfarmers, who are an interstellar nuisance). These are games that suffer from chronic inflation, as each player creates money from nowhere. From that point on I find the answers a bit hard on the op, in the sense that they point to a real problem with this type of game (a devilishly interesting problem, incidentally).
I don't agree with the proposed solutions, but I also think that ffxiv lacks the means to melt the money. Instantiated housing, perhaps? That could create a significant leak, while meeting frequent demand (yes, I pull the duvet on my side too, I admit).
Mao, you're like an onion. A cute, lizardy-onion. I didn't have Mao hanging in null-sec on my bingo card that's for sure.Mao used to play Eves Online. Is THE most viscious hardcore PvP game Mao ever played. Getting caught in Null-sec between two gigantics war fleets NOT funs! Is fortunate for Mao that Mao was ables go stealth and drift through gate. Even after thats Mao had to run likes crazy to get backs to Hi-sec.




Is where best minerals is. Is WAY too temptings for miners! Is why Mao favorites activity in FFXIV is gatherings. Mao just wishes new zones in FFXIV nots tied to MSQ. Mao likes go into dangerous places to do the minings.
True, but the FF14 economy has boundary conditions that prevent it from resembling a genuine market. For example, many crafted products cost a tiny fraction of the sum of the cost of the materials used to craft them. I suspect one reason is people craft to level, thus take a significant gil loss. There's no parallel in so-called real life.
True, CCP's attempts to "fix" the economy (and the economic and thus everything-else power that vets had over rookies) via scarcity nearly buried the game. Not the most pleasant player base either.There's only one MMO I've played with a functioning economy and it's a TOTALLY different kind of game. If you want to experience a real economy in game and all the lifelike problems it introduces, go play EVE Online. Once in-game money is hard to come by you'll get all the degeneracy of mankind coming to your favorite game. I would much rather have venues and ERP than real-world psy ops, cartels, scams, etc.
If you have 300mil, have bought all the registerables you can, have all your artifacts and relics maxed out, congrats you've won the game. Take your victory lap and wait for the next level you can also conquer.
Also, I have 200mil, but your 300mil would give me a nice even 500mil, which would be pretty cool, so... can I have your gil?
My hobbyist friends would care to disagree.True, but the FF14 economy has boundary conditions that prevent it from resembling a genuine market. For example, many crafted products cost a tiny fraction of the sum of the cost of the materials used to craft them. I suspect one reason is people craft to level, thus take a significant gil loss. There's no parallel in so-called real life.![]()
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