All things considered, Deltascape wasn't the worst thing. Sure, O1S and O2S weren't great, but O3S and both parts of O4S were great. Then we look at Abyssos, P5S and P8S part 1 were pretty good, but P6S, P7S and P8S part 2 were awful once you learned them.
Regarding TOP, we can definitively say that TOP is a complex fight, but is it a well-designed fight? I'm leaning towards "no" from what I've seen of it.
Maybe I'm talking nonsense since I've never been that far into the fight, but from what I've seen, TOP has far too many moving parts in each mechanic, you have to remember so many things and then execute in order (which also explains why some people use 3rd party assist tools to alleviate some of this).
In contrast, my group cleared DSR with no player markers, we just ran a full priority system for the entire fight and we never had to remember as much as just Party Synergy in TOP. I think the most I had to remember in DSR was during Wroth Flames where we have a descending order from wall to mid with white debuff to Hraesvelgr and black debuff to Nidhogg.



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