I'm also just curious about where this hatred for even minute complexity is coming from. Casual players are not struggling with the game. If anything, the source of stress and struggle is coming from people not being able to do certain mechanics that are failing to prog savage. Getting roadblocked by limit cuts, debuff counting, body checks at the end of the encounter, etc... Honestly it's baffling that jobs continue to get simplified when the fights themselves aren't. No one's dying because Samurai had a cone AOE or Dragoon has 1 too many OGCDs in their burst window. Not in savage, not in ultimate, and certainly not in dungeons.



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