Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 72
  1. #51
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,613
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by vetch View Post
    I have bad news for you about FF14's fundamental combat systems.
    Meh. I'm not that fond of timers either, they're an annoyance to me. I prefer thoughtful buildup of resources, which is why I'm actually happy with the NIN/MNK changes. But it may remove some skill expression, so there is that too I guess...
    (0)

  2. #52
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by StriderZessei View Post
    Keeping up Huton at lower levels (before unlocking Armor Crush) is a boring, un-fun experience.

    Between this change and Monk, it seems like the devs want us to be less focused on monitoring timers and more on rotations/combos, and I'm 100% here for it.
    Keeping up Huton at lower levels was an engaging, fun experience for me. Dont assume your feelings are objective. Just because you couldnt keep track of a pretty timer doesnt else nobody else enjoyed it. It made ninjutsu more interesting at lower levels.
    (0)

  3. #53
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I'll be honest i wouldn't call it engaging but i wouldn't call it boring/un-fun either ,the charge action of mudras really takes away any real engagement.
    (0)

  4. #54
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Maintaining Doton isn't fun for me. It was especially annoying when doing the Yo-kai events recently as if you're regularly syncing it keeps dropping off, which means you either lose 15% attack speed or just leave it off, which is what I did because you frequently didn't have time to put it up. Precursor buffs frequently have problems. It also just adds a few seconds to pre-pull time and that's a category of thing I would love to see shrink.
    (2)

  5. #55
    Player
    Nibb's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Nibb Omniseer
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    It's gone and nothing will change that. Adjust.
    (4)

  6. #56
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Losing Huton grants you a new Wind dmg ninjutsu and a new Kunai system. I don't see any downside here.
    (4)

  7. #57
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    I do really hope the kunai system isn’t just for AE and has some depth to it. Depending on how strong Huton is we may even use it in single target. On one hand I’m sad we lose Huton as a mechanic you have to keep an eye out but on the other I do think they can add way more depth if they make the kunai system interesting. But as we all know square the chances of that really gonna happen is sadly very slim
    (1)

  8. #58
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ayden View Post
    Losing Huton grants you a new Wind dmg ninjutsu and a new Kunai system. I don't see any downside here.
    The "new ninjutsu" is likely just an AoE variant to something we already had and will mean nothing outside of dungeons. The new Kunai system is just a watered-down version of maintaining Huton that is less interesting.
    (1)

  9. #59
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mortex View Post
    I do really hope the kunai system isn’t just for AE and has some depth to it. Depending on how strong Huton is we may even use it in single target. On one hand I’m sad we lose Huton as a mechanic you have to keep an eye out but on the other I do think they can add way more depth if they make the kunai system interesting. But as we all know square the chances of that really gonna happen is sadly very slim
    I think there's a zero-percent chance the Kunai system isn't just "buff AE with Kunais gained from AC" which is the most bland thing imaginable, and also what they're doing with Monk.
    (1)

  10. #60
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Please do. Upkeep buffs are always annoying in games with downtime.
    I disagree. I think they're interesting and engaging. I think you should just get better at managing them and they aren't annoying!
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast

Tags for this Thread