



Meh. I'm not that fond of timers either, they're an annoyance to me. I prefer thoughtful buildup of resources, which is why I'm actually happy with the NIN/MNK changes. But it may remove some skill expression, so there is that too I guess...
Keeping up Huton at lower levels was an engaging, fun experience for me. Dont assume your feelings are objective. Just because you couldnt keep track of a pretty timer doesnt else nobody else enjoyed it. It made ninjutsu more interesting at lower levels.



I'll be honest i wouldn't call it engaging but i wouldn't call it boring/un-fun either ,the charge action of mudras really takes away any real engagement.
Maintaining Doton isn't fun for me. It was especially annoying when doing the Yo-kai events recently as if you're regularly syncing it keeps dropping off, which means you either lose 15% attack speed or just leave it off, which is what I did because you frequently didn't have time to put it up. Precursor buffs frequently have problems. It also just adds a few seconds to pre-pull time and that's a category of thing I would love to see shrink.
It's gone and nothing will change that. Adjust.
Losing Huton grants you a new Wind dmg ninjutsu and a new Kunai system. I don't see any downside here.
I do really hope the kunai system isn’t just for AE and has some depth to it. Depending on how strong Huton is we may even use it in single target. On one hand I’m sad we lose Huton as a mechanic you have to keep an eye out but on the other I do think they can add way more depth if they make the kunai system interesting. But as we all know square the chances of that really gonna happen is sadly very slim
The "new ninjutsu" is likely just an AoE variant to something we already had and will mean nothing outside of dungeons. The new Kunai system is just a watered-down version of maintaining Huton that is less interesting.
I think there's a zero-percent chance the Kunai system isn't just "buff AE with Kunais gained from AC" which is the most bland thing imaginable, and also what they're doing with Monk.I do really hope the kunai system isn’t just for AE and has some depth to it. Depending on how strong Huton is we may even use it in single target. On one hand I’m sad we lose Huton as a mechanic you have to keep an eye out but on the other I do think they can add way more depth if they make the kunai system interesting. But as we all know square the chances of that really gonna happen is sadly very slim
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