The new DPS buttons make the 2 minute windows for healers (except AST) slightly more engaging and interesting, but it's still fundamentally a role where you press 111111131111111 for 90% of an encounter past prog which is the main issue with the role atm.

SGE looks like the clear winner if the AOE DOT is still a DPS gain on single target with a low cooldown, and if this other ability is a follow up to every Phlegma usage.

WHM is just whatever tbh, just 3 OGCD's to weave inbetween your glare mashing when doing your burst window, it's something but definitely less interesting than a potential DOT with a low cooldown and different timer to the generic 30s healer dot.

SCH feels like a loser, having its DOT tied to a 2 minute cooldown, which requires you to burn a single target tool for an AOE one. Unless it's a DPS gain on single target over Broil then it'll just be sitting on your hotbar unused, and it feels wasteful to chain strategem a fodder mob if you know you'll be getting to a boss within the next 2 minutes.

Worst case scenario all of these DOTS are DPS losses on single target and will be relegated to dungeons and not high end raids, which is laughably bad and a clear sign of their catering to casuals if its the case. But we'll have to wait and see.