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  1. #1
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    It makes the job less prone to drifting, it's not hard to understand. Like instead of having 2 one minute cooldowns with two charges, you have one. Your meikyo and tsubame uses will always line up with 1 and 2 minute buff windows now instead of having a chance to drift apart.
    They gave tsubame a 2nd charge in Endwalker to help with drifting. In Shadowbringers tsubame was just a 60 second cooldown ability with no charges and it was very easy to drift. Samurai was actually quite difficult to play perfectly back then. Now that it has two charges in Endwalker it has become extremely easy, arguably the easiest melee to play, which is fine. Saying that this change helps with drifting just doesn't make sense. This changes adds another qualification required to be met in order to use tsubame. Currently you need to have used iaijutsu in order to use tsubame. Now you will need to use both iaijutsu and meikyo in order to use tsubame. If anything this makes the ability more prone to drifting because if you don't manage to use it within the window of time (whatever that maybe be) you are allowed to use it after pressing meikyo you will have just completely lost a use of tsubame. It takes tsubame and makes it less flexible in its use not more.
    (9)
    Last edited by Azlith; 05-20-2024 at 09:09 PM.

  2. #2
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Azlith View Post
    They gave tsubame a 2nd charge in Endwalker to help with drifting. In Shadowbringers tsubame was just a 60 second cooldown ability with no charges and it was very easy to drift. Samurai was actually quite difficult to play perfectly back then. Now that it has two charges in Endwalker it has become extremely easy, arguably the easiest melee to play, which is fine. Saying that this change helps with drifting just doesn't make sense. This changes adds another qualification required to be met in order to use tsubame. Currently you need to have used iaijutsu in order to use tsubame. Now you will need to use both iaijutsu and meikyo in order to use tsubame. If anything this makes the ability more prone to drifting because if you don't manage to use it within the window of time (whatever that maybe be) you are allowed to use it after pressing meikyo you will have just completely lost a use of tsubame. It takes tsubame and makes it less flexible in its use not more.
    Maybe you're criticizing it because you're not able to understand what the changes actually accomplish? Tsubame will not have its own cooldown anymore as it will be tied to meikyo uses. Meikyo is the cooldown, tsubame is the granted use. It probably won't even have charges anymore, it will just be available for use every time you use meikyo.

    How are you going to be more prone to drifting when you only have to manage 1 60 second cooldown with 2 charges instead of 2 60 second cooldowns with two charges used at different times?

    Less flexibility is good when it leads to more consistency. I am pretty much 100% sure now that everyone criticizing the changes just doesn't understand how it is going to play out in dawntrail gameplay. Presumptuous and baseless negativity.

    There is not even going to be a time window on it. You will have a buff that says "tsubame ready" that doesn't expire and maybe it will even stack.
    (1)
    Last edited by HikariKurosawa; 05-21-2024 at 07:21 AM.