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  1. #12
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    It makes the job less prone to drifting, it's not hard to understand. Like instead of having 2 one minute cooldowns with two charges, you have one. Your meikyo and tsubame uses will always line up with 1 and 2 minute buff windows now instead of having a chance to drift apart.
    They gave tsubame a 2nd charge in Endwalker to help with drifting. In Shadowbringers tsubame was just a 60 second cooldown ability with no charges and it was very easy to drift. Samurai was actually quite difficult to play perfectly back then. Now that it has two charges in Endwalker it has become extremely easy, arguably the easiest melee to play, which is fine. Saying that this change helps with drifting just doesn't make sense. This changes adds another qualification required to be met in order to use tsubame. Currently you need to have used iaijutsu in order to use tsubame. Now you will need to use both iaijutsu and meikyo in order to use tsubame. If anything this makes the ability more prone to drifting because if you don't manage to use it within the window of time (whatever that maybe be) you are allowed to use it after pressing meikyo you will have just completely lost a use of tsubame. It takes tsubame and makes it less flexible in its use not more.
    (9)
    Last edited by Azlith; 05-20-2024 at 09:09 PM.