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  1. #11
    Player
    Silhart's Avatar
    Join Date
    Apr 2022
    Location
    Wolves' Den Pier
    Posts
    46
    Character
    Calv Silhart
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mikey_R View Post
    Pvp kits are good for PvP, however, they aren't going to translate into PvE at all. As an exercise, take a job from PvP and think about how that kit would work in a PvE setting, expand it into a more fleshed out job if you want, and see what you end up with. Keep in mind that things like WHM's Miracle of Nature or BLM's night wing, among other things, aren't going to be useful in a PvE setting.
    As much as I love the PvP kits, I've sadly concluded that it just wouldn't work. One could argue that encounter design could be changed so that it expects crowd control actions like Night Wing, Miracle of Nature and Contradance. The likelyhood of that happening is as good as zero, of course, but even if CBU3 were willing to go to that extreme, the real issue is that it would still fail because the community has become so... I don't even know the word for this.. but they will complain at the slightest inconvenience--especially if it gets in the way of their beloved parse.

    Take PvP Wyrmwind Thrust for example: the damage grows bigger the further you are from the target. People will inevitably complain about needing to track autos so that they don't miss a swing while out of range, and then ask for it to be removed. People will ask why DRK needs to drain HP to do damage when no one else has to risk their lives; the end result is homogenisation. AST's random cards? We all know how that story ends.

    There's no way I can visualise being allowed to have an interesting kit in a game where people STILL take issue with things as basic as positionals and randomness. And timers too, apparently. Can't have shit around here
    (7)

  2. #12
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    The old shadowbringer kits would have been sick in pve though...
    (0)

  3. #13
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    changing who are the ones working on pve or pvp won't change anything, it's a specific design choice they could do a whole expansion and do nothing but touch jobs but if they dont change how they want them to work and be nothing will actually ever change.
    (0)

  4. #14
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    662
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Silhart View Post
    As much as I love the PvP kits, I've sadly concluded that it just wouldn't work. One could argue that encounter design could be changed so that it expects crowd control actions like Night Wing, Miracle of Nature and Contradance. The likelyhood of that happening is as good as zero, of course, but even if CBU3 were willing to go to that extreme, the real issue is that it would still fail because the community has become so... I don't even know the word for this.. but they will complain at the slightest inconvenience--especially if it gets in the way of their beloved parse.

    Take PvP Wyrmwind Thrust for example: the damage grows bigger the further you are from the target. People will inevitably complain about needing to track autos so that they don't miss a swing while out of range, and then ask for it to be removed. People will ask why DRK needs to drain HP to do damage when no one else has to risk their lives; the end result is homogenisation. AST's random cards? We all know how that story ends.

    There's no way I can visualise being allowed to have an interesting kit in a game where people STILL take issue with things as basic as positionals and randomness. And timers too, apparently. Can't have shit around here
    Lol, l ran into new dk in pvp from time to time. They would spam shadowbringer and insta melt themselves. Imagine that in a dungeon
    (1)

  5. #15
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Eastwall View Post
    Lol, l ran into new dk in pvp from time to time. They would spam shadowbringer and insta melt themselves. Imagine that in a dungeon
    Allow players to fail and let them learn from their mistakes.
    (9)

  6. #16
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Dark Knight being able to use hp in pve would be sick. Give something for healers to do in these dungeons
    (7)

  7. #17
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    114
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Dark Knight being able to use hp in pve would be sick. Give something for healers to do in these dungeons
    That was my thoughts exactly. I expected someone to say "Yeah but then that would cause too much stress on the healers!" To which I would say good, it's what their role is meant to do instead of just 11111111111'ing and occasionally 2'ing or 3'ing for the rest of the dungeon.
    (4)

  8. #18
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,444
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Reducing stress
    Improving ease of use/usability

    All buzzwords used in every PLL since ShB. You can count them, it's actually amusing.
    (3)

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