ARR BLM had a decent amount of mobility because you ended up with more procs just in virtue of spamming Fire (and you'd sometimes store some to move around). The cost of needing to run around was also much lower- your basic gcd refreshed the timer, so you were only bleeding uptime (no really concern about the timer in most fights). The playstyle of spamming Fire is both extremely simple and completely different from HW BLM. In fact, when HW BLM released, people were really upset their "simple straightfoward job" was now about juggling two timers. Idk how you think that old HW BLM (where there was a lot of tech, like deliberately letting Enochian fall off because your ogcd refresh that reset the timer was coming up) is anything like ShB BLM either. HW was all about ensuring that Enochian refresh (you could even do an old tech where you cast B3 at the last second, technically dropping AF 3 for a second but since it was within your "slidecasting window" the server would give you UI 3 and let you cast Blizzard IV). The terror wasn't dropping AF/UI, the real mistake was missing that Enochian refresh (you'd even Transpose to ice to get Blizzard IV off if you had to because you messed up, B4 refresh was king in HW). HW BLM is also easily the most "turret" out of them all (and BLM has become increasingly mobile since- EW BLM is actually more mobile than RDM in terms of burst mobility, which is honestly more important for current fight design).
Non-standard lines are, on average, like a 2% damage gain. It's not necessary anywhere. Why did this optional thing "push you" from playing BLM? This is like saying that the best opener in a fight is starting with Blizzard III "pushed you" off that fight. Just do the same opener everywhere if it bothers you, this variation is so small it's less significant that criting your big hitters (Xeno post-buffs, especially) in 2 mins lol
Historically, what you're saying doesn't even make sense- BLM always had weird tech, and it was actually sometimes more impactful than our current "non-standard". ARR "fire weaving" was a 4% dps gain every time you did it, that's more than 99% of "non-standard" lines. ShB had the Blizzard IV skip into 4x Fire IV > Despair, SB had you drop Enochian on purpose in some fights to get an extra Foul (since it overwrote at the time, because you couldn't store it), HW had the piety tech for Thunder (unless you were Dunesfolk). People are mad because the lines are fun/involved. Not because the lines are as strong as you purport them to be.



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