



Call it a kit problem or call it a game problem, either way these healing “cards” are going to wind up useless bloat bloat because we simply do not need more healing and this problem extends all the way up to ultimate
The game not doing enough damage may be a game problem but continuing to add bloated heals over alternatives when the damage isn’t being up is a kit problem

Now that I think about it this is true. So Why not have cards:
Dmg increase buff
dm decreasee debuff
Mitigation increase buff
Mitigation decrease debuff
incombat runspeed boost
stun
skill/spell haste card (for blm maybe healers too)
skill/spell slow debuff
This provides enough variety that works. also instead of four cards just make lord a dmg aoe and lady an aoe heal over time


Variety cards in a vacuum doesn't mean anything. You need cards that do something, and you need cards that aren't dead if you don't need them or a chance to not show up if you do. If AST is designed around some of its mitigation and healing toolkit being locked away behind RNG, then it presents a paradox issue where either the cards end up being useless bc you can either survive the hit without a mit/heal card thus rendering the cards unneeded, or you can't survive it which means that AST becomes the only healer in the game that has to sacrifice a solid percentage of their pulls due to bad luck. Neither of which is fun and engaging. People who want an RNG system with dps cards and mit/healing cards in the draw pool seriously don't seem to understand what that inevitably leads to, and what it means for the rest of the toolkit by design. The only way to solve it is to provide enough RNG mitigation that it becomes basically impossible to not have the card that you want, and at that point why have RNG? I still maintain that all the people demanding varied cards led to this bc they couldn't recognize that fights being designed the way they were would invalidate the entire system, and square enix did, and now nobody wins. DPS only cards might have been 'boring' for some but fuck at least they always did something. A weak dps gain is still a gain, but a mitcheck is a yes or no.
I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

But how are any of those cards useless? runspd in combat? that's always useful. a debuff to the enemy damge? how is that not usefull? yes i will say tanks already have so much mitigation but not all tanks use their mitigation and even when they do dark knight its barely enough. mit decrease to enemy? That's good! a stun to interrupt casting? how is that bad? ok yes maybe you wont have the stun when u need it but this is part of the rng maybe you wont get exactly what you need maybe you will but it wwill always be useful somehow. Except for heals beacuse we already have the tools for that.


only if you're moving, and if you could make it there without a speed buff, you didn't need it, so it's not useful. And if you couldn't, then what happens when you don't draw it?
'enemy deals 10% less damage' is identical to 'allies take 10% less damage'. If you could live without it, you didn't need it, so it's not useful. If you couldn't, what happens when you don't draw it?a debuff to the enemy damge? how is that not usefull?
No kit should be designed around the possibility of people not using theirs.yes i will say tanks already have so much mitigation but not all tanks use their mitigation
...Stun? I feel like I'm talking to someone who has been in a coma since heavensward... If a stun is ever needed in current content, it would be done by one of the melees or the tank. You want a card to be... like, holy? So literally only usable in dungeon trash packs and nowhere else?mit decrease to enemy? That's good! a stun to interrupt casting?
If I am presented with a raidwide in current EW design, lady of crowns is not even considered in my plans. Bc I need to ensure the party can survive a healcheck if I drew lord. If you extend this to cards like a party wide mitigation, party wide movement speed buff, party wide any kind of utility... I can't factor any of it into how I respond to that particular obstacle bc I need to sure I am using enough for us to survive if I didn't draw said utility. And since I'm doing this, if I do draw the utility, it means exactly nothing to me because it's just a 'bonus' on the already decided mitigation and healing. The difference between surviving a raidwide on 10% HP and surviving it on 20% HP is negligible. The difference between 'healing us to full' and 'healing us to full + 400 potency aoe heal' is... lmao.you wont get exactly what you need maybe you will but it wwill always be useful somehow.
...Because I'd still have to assume that I don't draw the card that I need in a situation and act accordingly? And if you design it in such a way that I can always just choose to have X card at X time... Congrats, you've invented dawntrail AST with extra, needless steps. It would just be no real RNG but you'd have to do a bunch of redraws to get there. Also you're thinking of royal road, not time dilation. And I dunno if this is a hot take but having a bunch of generic healing and utility abilities already covered in my kit that just say 'do X' isn't more interesting than having cards that just increase dps. At least with DPS cards the order I got them in and the actual split mattered. With utility cards I either have the card I need or I don't. And if I don't have it, and we die bc I lacked utility in my kit you've created a healer that has the unique property of 'randomly has a chance to wipe due to bad RNG'. And you might say like 'oh but DPS cards are kinda like that with enrages' except DPS checks have way, way more variables in play about determining if you pass them. If I ever heard an AST say 'we wiped bc I didn't draw enough melee cards :c' I'd ask them what the fuck their dps were doing. 8 people doing 8 rotations with crit variance and random procs on jobs like dnc/rdm/etc along with micro mechanical mistakes over several minutes of a fight are what lead to enrages. Or deaths. Usually deaths. With mit checks... you either meet X% mitigation, or you die. There's no variance. It's just a flat number of 'you must mitigate at least this much damage to live'. Crit autos don't exist anymore, so highly variant boss damage just does not exist.I see your point. WHy not have the increased number of cards none of which are dmg increased then and have the ast able to select which cards he or she wants depending on the situation. So you get a draw of five cards out of ten and you can select which of the five you want to use. the others go back in teh deck. If you shuffle because you don't like any of the cards. All go back and you get a new hand of five. I wish they brought back card time extension like if you sacrifice a draw you can extend the last card you played to double the length.

I see your point. WHy not have the increased number of cards none of which are dmg increased then and have the ast able to select which cards he or she wants depending on the situation. So you get a draw of five cards out of ten and you can select which of the five you want to use. the others go back in teh deck. If you shuffle because you don't like any of the cards. All go back and you get a new hand of five. I wish they brought back card time extension like if you sacrifice a draw you can extend the last card you played to double the length.

And A CARD TO GIVE BACK MANA WHEN A HEALER OR MAGICAL DPS IS BACK FROM REZ AND HAS NO MANA TO EVEN HEAL TO SAVE THEMSELVES.


Damn right it's a problem with the game, but I could ignore that I was doing fuck all with my healing kit because I had DPS cards I could keep myself busy with instead. Now? Even more healing bloat, no fun cards to play with. Just nothing left for me in this job. If I didn't want to think while playing healer, there were 3 to pick from. Now there's 4. I hope the people who complained endlessly about AST instead of picking up a healer that was more their playstyle are happy, and I refuse to believe they care in the slightest about AST beyond aesthetics and 'ooh, pretty card animation'.
I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...
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