Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,057
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    It's "not a thing" because there would be nothing to do with the thing. Glamours need a base item to attach to, and there is no separate item for the aetherotransformer. It can't be applied to the gun or there would be no information about which gun you have glamoured.

    If they were going to add more toggles to character appearance choices (which they don't or can't do in general), they would likely be spent on something more universal than a choice that only affects one or two classes.

    So the only way might be to split the weapon to have a separate off-hand element, which might have implications for IL or inventory.
    (1)

  2. #2
    Player
    ranzou's Avatar
    Join Date
    Apr 2022
    Posts
    15
    Character
    Hakuro Nishiki
    World
    Marilith
    Main Class
    Lancer Lv 6
    Quote Originally Posted by Iscah View Post
    It's "not a thing" because there would be nothing to do with the thing. Glamours need a base item to attach to, and there is no separate item for the aetherotransformer. It can't be applied to the gun or there would be no information about which gun you have glamoured.

    If they were going to add more toggles to character appearance choices (which they don't or can't do in general), they would likely be spent on something more universal than a choice that only affects one or two classes.

    So the only way might be to split the weapon to have a separate off-hand element, which might have implications for IL or inventory.
    Well I don't know if that's true or not, because it isn't shown to the player in the UI like a Paladin's shield is. But, say if it did already exist as a separate paired item to occupy the offhand slot that is not shown to the player, then why not add a toggle (/displaysidearm)?

    For example, take the "Hide/display main and off hand weapons when sheathed." toggle (/displayarms): In theory, if the game objects have some parameter like "visible_sheathed=true/false", then why can't there be a "visible_drawn=true/false" parameter?

    So, they add the toggle, and all the Paladins will say, "But I paid 100k MGP to hide my shield!" Well, if The Emporer's New Aetherotransformer did exist as the only item in the game which you could equip in your offhand slot as a MCH, I would certainly also pay 100k MGP. Just equip it, no need to glam, no need to split attributes or IL, no extra inventory.

    One class can't have something added or changed?
    (0)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,057
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ranzou View Post
    Well I don't know if that's true or not, because it isn't shown to the player in the UI like a Paladin's shield is. But, say if it did already exist as a separate paired item to occupy the offhand slot that is not shown to the player, then why not add a toggle (/displaysidearm)?
    In short, because the setting exists, then everyone you're interacting with needs to be informed of your choice and you need to be informed of all of their choices. The amount of data being exchanged goes up.

    This is why they are sparing with how many choices we get.


    Aside of the data, a universal "/displaysidearm" option could even have weird effects for some of them, like RDM's focus gem, NIN's second dagger or BRD's bow and arrows.

    For a while there was a glitch going on where sometimes if you tried on items, your character in the preview screen would go into your current job's battle stance even if you had saved a different job's weapon to the preview, so you'd get all sorts of strange poses -- holding a RDM's rapier and focus like a bow and arrow, for instance, and IIRC that revealed that the arrows seem to be the main hand weapon and the bow is the offhand. So you'd be able to take some pretty weird screenshots with an all-purpose hiding of the offhand slot, and the devs seem to dislike that and keep those sort of options locked down to prevent it.
    (1)

  4. #4
    Player
    ranzou's Avatar
    Join Date
    Apr 2022
    Posts
    15
    Character
    Hakuro Nishiki
    World
    Marilith
    Main Class
    Lancer Lv 6
    Quote Originally Posted by Iscah View Post
    In short, because the setting exists, then everyone you're interacting with needs to be informed of your choice and you need to be informed of all of their choices. The amount of data being exchanged goes up.
    True. If they added a new column, this would be the case. But if such column does exist already, then it's already being transferred, and the user gains the ability to set it true or false.

    Quote Originally Posted by Iscah View Post
    Aside of the data, a universal "/displaysidearm" option could even have weird effects for some of them, like RDM's focus gem, NIN's second dagger or BRD's bow and arrows.
    True. That was just an example, I never meant it as a universal option. I guess I could have wrote /displayaetherotransformer instead. For all those jobs with an offhand, I would lean even more into suggesting they should have glamourable offhands, because it makes more sense, the items already exist. As for MCH, from what I've gathered so far, there's only one lunchbox.

    I sincerely doubt any of this would ever be implemented. I'm not too concerned, just curious what others think. I appreciate your input!
    (0)