Results -9 to 0 of 206

Threaded View

  1. #3
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Kissune View Post
    If this was a problem for you, skill issue.



    Now they aren't cards at all. Congrats on your aetherflow. Cards are drawn from a deck, not set out in advance.



    Solved in shadowbringers, had room to grow, but instead they decided to appease people who don't even like the job.



    Solved in ShB with a 30s CD with no charges, forcing you to use them outside of burst and using sleeve draw to mitigate RNG. Now all we can do is heal.



    HAHAHAHAHHAHAA Ah yes bc we definitely aren't already bloated to the extreme with 3 ED charges, exaltation, intersection, and a half dozen aoe oGCD heals? When tanks like warrior can heal to full on a 25s CD in trash packs and have absurd self sustain on their 123, with kardia and fairy on top?



    I feel like this is an issue much more easily fixed by just having the cooldown overlaid on the minor arcana button while one was held but removing it entirely is soooo much better /s



    They decided to solve every "problem" with AST by completely removing all mechanics from the class. Can't have problems with AST if it isn't AST, amiright? Enjoy your white mage with stars, dude.
    I'll try not to be mean here, but astro dyne doesn't line up with 2 minutes on it's own. You have to use extra astrodynes throughout the fight in order to keep it aligned and not over-cap your card CD's, which would be fine but you have to remind yourself how to use astrodyne differently in the later part of the fight just so you don't misalign. Thats not good.

    If you think "every card does the same thing" is a nice solution then I just think you want a simplified version of astro. Thats fine if you do, but don't dog on people who want something more than that.


    Your comment about shb ast only hold weight in a world where the 2minute meta doesn't exist. But we are still living in the 2m meta.

    Your tank comment is not relevent. We are not talking about endwalker anymore. We've never ever had an expansion where tank survivability and healing were the same as the previous expansion. I think you are getting too caught up in how things are in endwalker and it's preventing you from thinking about how things would be in dawntrail. That being said, a lot of astro's OGCD's are preventative measure which will always be useful and help tanks. Having a third ED doesn't change that, it just gives us one more charge. It will be useful. And in terms of ability bloat, there were several abilities missing from the job actions trailer, you really can't complain about ability bloat when you don't know what damage intake is like in DT and you have no idea what spells were cut from our toolkit.


    Your final comment is a bit ridiculous. You've claimed ast is just sch now. You've claimed it's whm also. Astro is changing in a way that gives us more cards to play than EW astro and yet you're still claiming the cards are gone now. I feel like you're just lashing out and not thinking about what any of the changes actually did for astro. I get job changes can be scary. but this is an mmo and your job is going to change drastically over the course of the mmo's life. Accepting that is going to put you in a lot better headspace than hoping it doesn't ever happen. I mean none of the jobs play like they did in heavensward. Bering mean to other people about that isn't helping anyone.
    (7)
    Last edited by Zolvolt; 05-19-2024 at 01:25 AM.