If generate large amounts of enmity at the start of a fight then swap to DPS stance for the rest of the fight constitutes as a 'deceptively in-depth mechanic', then I don't know what to say.Aggro management ALONE made this game fundamentally different. It was a deceptively in-depth mechanic that, while being immensely satisfying to master as a tank, required interaction from ALL THREE ROLES and really added a sense of teamwork to every encounter and was the SOLE REASON TO PLAY TANKS!!! Now tanks are just 123 drones that act as a (somehow) even less engaging melee DPS.
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