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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by xivYuiM View Post
    Aggro management ALONE made this game fundamentally different. It was a deceptively in-depth mechanic that, while being immensely satisfying to master as a tank, required interaction from ALL THREE ROLES and really added a sense of teamwork to every encounter and was the SOLE REASON TO PLAY TANKS!!! Now tanks are just 123 drones that act as a (somehow) even less engaging melee DPS.
    If generate large amounts of enmity at the start of a fight then swap to DPS stance for the rest of the fight constitutes as a 'deceptively in-depth mechanic', then I don't know what to say.
    (38)

  2. #2
    Player
    xivYuiM's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    35
    Character
    Yui Moriyama
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mikey_R View Post
    If generate large amounts of enmity at the start of a fight then swap to DPS stance for the rest of the fight constitutes as a 'deceptively in-depth mechanic', then I don't know what to say.
    I was more referring to the limits you could push in non-raid content (like dungeons) where there was endless fun to be had in trying to maximize the damage you could deal while also staying just on the edge of losing aggro or dying because you lost the damage reduction from tank stance. If all you wanted to do was hold aggro and not worry about anything else you could just turn on stance and walk forward while you spammed flash and used DCDs which is basically how every tank has been forced to play for many years now. There is no depth, no reward, no excitement. The dungeons mobs can't kill you, you can't lose aggro, and everyone does pretty much the exact same DPS assuming you have the same gear on while we mash the same 3 abilities without thinking for 17 minutes in a dungeon.
    (23)

  3. #3
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xivYuiM View Post
    I was more referring to the limits you could push in non-raid content (like dungeons) where there was endless fun to be had in trying to maximize the damage you could deal while also staying just on the edge of losing aggro or dying because you lost the damage reduction from tank stance. If all you wanted to do was hold aggro and not worry about anything else you could just turn on stance and walk forward while you spammed flash and used DCDs which is basically how every tank has been forced to play for many years now. There is no depth, no reward, no excitement. The dungeons mobs can't kill you, you can't lose aggro, and everyone does pretty much the exact same DPS assuming you have the same gear on while we mash the same 3 abilities without thinking for 17 minutes in a dungeon.
    People really have this strange idea that Heavensward magically was able to kill you in non-raid content when it was exactly the same every expansion. Only one dungeon did that and it was release Vault, and that was because AST/MCH was horrendously bad on launch and took a long time for them to fix. And frankly, was overtuned comparatively to the rest of the dungeons in that expansion. Only one raid did that, and it was Mhach, and that was Ozma being Ozma.

    You couldn't die or lose aggro regardless unless you were not pushing your mitigation or you decided to pull wall to wall while the rest of the party refuses to aoe for whatever reason. Difficulty in dungeons specifically was and always is because of terrible players being terrible. The same players will refuse to do things out of sheer spite instead of playing the game as it was made.

    The rest of your points are baseless at best and hyperbolic at worst, and is a complete waste of time going into, with the only exception being job design being poor. Job design was bad then too, and worse than now. DRK being the only exception to that rule.
    (4)
    Last edited by Enjuden; 05-18-2024 at 11:52 PM.

  4. #4
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Enjuden View Post
    Only one raid did that, and it was Dun Scaith, and that was Ozma being Ozma.
    Correction, it was the Weeping City of Mhach.

    Or as we liked to call it then, Wiping City.
    (5)

  5. #5
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Averax View Post
    Correction, it was the Weeping City of Mhach.

    Or as we liked to call it then, Wiping City.
    I'm old and gray in game. Oops.
    (0)