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  1. #11
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,148
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Oh god I didn't even consider that, is SE telling us we're supposed to spend Chain on a single mob in a trash pull of 7+ mobs, so we can AOE DOT the pull, meaning Chain is not available for the boss that comes right after? What on earth were they thinking
    Dawntrail's formula for trash packs will be one tanky mob and a collection of assorted minions. Chain the tanky one. DoT everyone else. Problem solved.
    (2)

  2. #12
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Hmm, if PoM has it's cooldown decreased from 120secs (to say 60secs instead), then I would say it is a somewhat positive change. However, my point still stands. The new ability shouldn't be locked behind another. Especially, when that ability has a long cooldown.
    (3)
    Last edited by currentlemon; 05-17-2024 at 10:56 AM.

  3. #13
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    The AOE dot will be a loss on 1 so SGE is only gaining something in dungeons
    You could at least lie to me for a couple weeks you know.

    Quote Originally Posted by currentlemon View Post
    Hmm, if PoM has it's cooldown decreased from 120secs (to say 60secs instead), then I would say it is a somewhat positive change. However, my point still stands. The new ability shouldn't be locked behind another. Especially, when that ability has a long cooldown.
    I was saying the same. I don't mind having a PoM follow-up if PoM is more frequent.
    (4)
    Last edited by ty_taurus; 05-17-2024 at 01:12 PM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #14
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    You will take your 2m AoE dot an you will LIKE IT

    Vs sage that basically has one on demand.
    Shouldn’t we ask for something else as interesting instead of making it more homogenized by wanting the same on demand DOT Sage has?
    (0)

  5. #15
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aword3213 View Post
    Shouldn’t we ask for something else as interesting instead of making it more homogenized by wanting the same on demand DOT Sage has?
    You mean the skill that SCH had 10 years ago we’ve been begging for back but they give to SGE instead
    (7)

  6. #16
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Having a DOT that combos off a button that you use roughly on CD wouldn’t be terrible……….if said skill had like a 20 second CD

    Locking a DOT (that’s unlikely to have anything longer than a 30 second duration) behind a 2 minute CD is stupid especially since now you will have to burn single target chain on AOE to access the AOE DOT which is even more stupid
    Imagine they could have made something fun like, broil increases the DoT duration, Ruin consumes some of the DoT duration, making it a minigame of "how much can you consume without letting it expire".
    (6)

  7. #17
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Oh god I didn't even consider that, is SE telling us we're supposed to spend Chain on a single mob in a trash pull of 7+ mobs, so we can AOE DOT the pull, meaning Chain is not available for the boss that comes right after? What on earth were they thinking
    Bold of you to assume they were thinking.
    (3)

  8. #18
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Oh god I didn't even consider that, is SE telling us we're supposed to spend Chain on a single mob in a trash pull of 7+ mobs, so we can AOE DOT the pull, meaning Chain is not available for the boss that comes right after? What on earth were they thinking
    It'll just be like BRD's dungeon gameplay where you burn Wanderer's on the first trashpull of a section and then it's back up in time for the boss unless your group's DPS is off-the-charts good. It's not a good design by any means, but it'll be workable.
    (1)
    he/him

  9. #19
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by currentlemon View Post
    Hmm, if PoM has it's cooldown decreased from 120secs (to say 60secs instead), then I would say it is a somewhat positive change. However, my point still stands. The new ability shouldn't be locked behind another. Especially, when that ability has a long cooldown.
    I once posted that I'd like to see a new skill on WHM (cough Water/2/3/4>Banish>Banish3) that would have a 15s CD. That'd be 8times per 2min, meaning 8 less Glares in the 3min loop. If POM is 60s, that would make this mystery skill 6 uses per 2min, so I'd be sort of alright with that. Chances are this new skill will be 'put all three in the burst window back to back', though, so we go from 11 Glares in a row to 8 in a row, rather than being able to space the new skill out and break the Glare chains up a bit more (as the 15s CD would, since you'd use it as every 6th GCD). The other half of what I posted, though, is having Dia shortened to 12s, so we use it as every 5th GCD instead of every 12th, which would remove another 10 Glares from the 2min loop.

    Without factoring POM's speed (it makes the maths annoying), 2min loops are:

    Current gameplay: 36 Glares, 4 Dia, 6 Lily spends, 2 Miseries
    DT WHM (POM 120s CD): 33 Glares, 4 Dia, 6 Lily spends, 2 Miseries, 3 NEW SKILL
    DT WHM (POM 60s CD): 30 Glares, 4 Dia, 6 Lily spends, 2 Miseries, 6 NEW SKILL
    My WHM: 22 Glares, 10 Dia, 8 Banishes, 6 Lily spends, 2 Miseries

    With another thing I suggested in that post a year ago, I'd get it down to 20 Glares per 2min (out of 48 total GCDs). I said in a thread about AST that 'considering how low SE set the bar for making a good design for AST, I bet I could do a better job', and tbh, I think the same might hold true for WHM too. Which is sad to think, all things considered
    (2)

  10. #20
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Current gameplay: 36 Glares, 4 Dia, 6 Lily spends, 2 Miseries
    DT WHM (POM 120s CD): 33 Glares, 4 Dia, 6 Lily spends, 2 Miseries, 3 NEW SKILL
    DT WHM (POM 60s CD): 30 Glares, 4 Dia, 6 Lily spends, 2 Miseries, 6 NEW SKILL
    My WHM: 22 Glares, 10 Dia, 8 Banishes, 6 Lily spends, 2 Miseries
    Is it confirmed this new attack is GCD?

    Reexamining the trailer, it looks like there is no cyan flash around the white mage, which means it probably is an instant cast GCD.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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