Dawntrail's formula for trash packs will be one tanky mob and a collection of assorted minions. Chain the tanky one. DoT everyone else. Problem solved.![]()
Hmm, if PoM has it's cooldown decreased from 120secs (to say 60secs instead), then I would say it is a somewhat positive change. However, my point still stands. The new ability shouldn't be locked behind another. Especially, when that ability has a long cooldown.
Last edited by currentlemon; 05-17-2024 at 10:56 AM.
You could at least lie to me for a couple weeks you know.
I was saying the same. I don't mind having a PoM follow-up if PoM is more frequent.
Last edited by ty_taurus; 05-17-2024 at 01:12 PM.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
Imagine they could have made something fun like, broil increases the DoT duration, Ruin consumes some of the DoT duration, making it a minigame of "how much can you consume without letting it expire".Having a DOT that combos off a button that you use roughly on CD wouldn’t be terrible……….if said skill had like a 20 second CD
Locking a DOT (that’s unlikely to have anything longer than a 30 second duration) behind a 2 minute CD is stupid especially since now you will have to burn single target chain on AOE to access the AOE DOT which is even more stupid
Bold of you to assume they were thinking.
It'll just be like BRD's dungeon gameplay where you burn Wanderer's on the first trashpull of a section and then it's back up in time for the boss unless your group's DPS is off-the-charts good. It's not a good design by any means, but it'll be workable.
he/him
I once posted that I'd like to see a new skill on WHM (cough Water/2/3/4>Banish>Banish3) that would have a 15s CD. That'd be 8times per 2min, meaning 8 less Glares in the 3min loop. If POM is 60s, that would make this mystery skill 6 uses per 2min, so I'd be sort of alright with that. Chances are this new skill will be 'put all three in the burst window back to back', though, so we go from 11 Glares in a row to 8 in a row, rather than being able to space the new skill out and break the Glare chains up a bit more (as the 15s CD would, since you'd use it as every 6th GCD). The other half of what I posted, though, is having Dia shortened to 12s, so we use it as every 5th GCD instead of every 12th, which would remove another 10 Glares from the 2min loop.
Without factoring POM's speed (it makes the maths annoying), 2min loops are:
Current gameplay: 36 Glares, 4 Dia, 6 Lily spends, 2 Miseries
DT WHM (POM 120s CD): 33 Glares, 4 Dia, 6 Lily spends, 2 Miseries, 3 NEW SKILL
DT WHM (POM 60s CD): 30 Glares, 4 Dia, 6 Lily spends, 2 Miseries, 6 NEW SKILL
My WHM: 22 Glares, 10 Dia, 8 Banishes, 6 Lily spends, 2 Miseries
With another thing I suggested in that post a year ago, I'd get it down to 20 Glares per 2min (out of 48 total GCDs). I said in a thread about AST that 'considering how low SE set the bar for making a good design for AST, I bet I could do a better job', and tbh, I think the same might hold true for WHM too. Which is sad to think, all things considered
Current gameplay: 36 Glares, 4 Dia, 6 Lily spends, 2 Miseries
DT WHM (POM 120s CD): 33 Glares, 4 Dia, 6 Lily spends, 2 Miseries, 3 NEW SKILL
DT WHM (POM 60s CD): 30 Glares, 4 Dia, 6 Lily spends, 2 Miseries, 6 NEW SKILL
My WHM: 22 Glares, 10 Dia, 8 Banishes, 6 Lily spends, 2 MiseriesIs it confirmed this new attack is GCD?
Reexamining the trailer, it looks like there is no cyan flash around the white mage, which means it probably is an instant cast GCD.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
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