Quote Originally Posted by currentlemon View Post
Hmm, if PoM has it's cooldown decreased from 120secs (to say 60secs instead), then I would say it is a somewhat positive change. However, my point still stands. The new ability shouldn't be locked behind another. Especially, when that ability has a long cooldown.
I once posted that I'd like to see a new skill on WHM (cough Water/2/3/4>Banish>Banish3) that would have a 15s CD. That'd be 8times per 2min, meaning 8 less Glares in the 3min loop. If POM is 60s, that would make this mystery skill 6 uses per 2min, so I'd be sort of alright with that. Chances are this new skill will be 'put all three in the burst window back to back', though, so we go from 11 Glares in a row to 8 in a row, rather than being able to space the new skill out and break the Glare chains up a bit more (as the 15s CD would, since you'd use it as every 6th GCD). The other half of what I posted, though, is having Dia shortened to 12s, so we use it as every 5th GCD instead of every 12th, which would remove another 10 Glares from the 2min loop.

Without factoring POM's speed (it makes the maths annoying), 2min loops are:

Current gameplay: 36 Glares, 4 Dia, 6 Lily spends, 2 Miseries
DT WHM (POM 120s CD): 33 Glares, 4 Dia, 6 Lily spends, 2 Miseries, 3 NEW SKILL
DT WHM (POM 60s CD): 30 Glares, 4 Dia, 6 Lily spends, 2 Miseries, 6 NEW SKILL
My WHM: 22 Glares, 10 Dia, 8 Banishes, 6 Lily spends, 2 Miseries

With another thing I suggested in that post a year ago, I'd get it down to 20 Glares per 2min (out of 48 total GCDs). I said in a thread about AST that 'considering how low SE set the bar for making a good design for AST, I bet I could do a better job', and tbh, I think the same might hold true for WHM too. Which is sad to think, all things considered