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  1. #1
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    216
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100

    What are your thoughts on the Gunbreaker's new charge animation?

    What do you think about the animation change?
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    It's okay, not a dragon slide like DRG or a "dark teleportation" like DRK.
    I wish they would have kept the older animation without damages (maybe a debuff instead).

    Animation wise, I'm not excited over it nor disappointed.
    (0)

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    The dashes are fine for needing to move out of AoEs, but we all know those dashes are going to be used to cleave the group... in addition the damage dealing gap closers CAN co-exist with the non-damage dashes, it's just that the devs refuse to let them co-exist, and I would rather the dash just be a simple add-on that co-existed with the damage dealing gap closer...
    (3)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  4. #4
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    629
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I like it, doing gap closers during burst was always my least favorite part, having a dash means I can actually use them primarily for movement, which is nice. Animation wise, it looks fine, I'm plenty happy with it, same with DRKs one.
    (5)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,585
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I'm not fond of it if the new dashes imply that the old ones are gone. For me holding dashes rather than using them in every damage window and optimising their cooldown was actually rather enjoyable.

    Yes, in a vacuum it isn't ideal, but if the result from losing a fraction of a dash's damage results in higher uptime then it was enjoyable optimisation for me to figure it out. By making the dashes damageless, they removed that aspect.

    On a bit of a tangent, if excessive weaving was so much of an issue, why make Continuation for virtually everything? Why not let you stockpile multiple Ready-to-X buffs? And on DRK, why add Salt and Darkness and two charges of Shadowbringer? Why not make Edge of Shadow scale up MP cost and potency by about 66% (5000mp) to reduce casts?

    I'm honestly a bit bitter. Especially for Plunge because that was the first tank dash ever made, it was iconic.
    (4)

  6. #6
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    It's serviceable.

    Don't understand why they wouldn't incorporate the gunblade itself into the dash, using the force of the explosion to propel the character forward, double down does the same thing in it's anim, propelling the char into the air with the force of the blast. Sure it's not realistic to have an explosion go off a meter behind you, but in game it'd be fitting and thematic.
    (0)

  7. #7
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    It's bit uninspired, could at least have included that Lightning snap she uses in the first hour of the game to make it a bit more unique looking but I don't mind not having to use up all my gap closers in the already weaving busy opener.

    I just hope dungeon pulls won't become annoying like it...
    (1)

  8. #8
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    286
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by E4EO View Post
    It's serviceable.

    Don't understand why they wouldn't incorporate the gunblade itself into the dash, using the force of the explosion to propel the character forward, double down does the same thing in it's anim, propelling the char into the air with the force of the blast. Sure it's not realistic to have an explosion go off a meter behind you, but in game it'd be fitting and thematic.
    This is my biggest grip with FFXIV, they don't go the extra mile which is disappointing.
    Just to illustrate this better, remember when NIN was introduced and they had their own jump animation? Meanwhile, DRG, the job that trademark is literally jumping is stuck with default "I can't jump if my life depends on it" animation.
    (1)

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,925
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    It's okay, not a dragon slide like DRG or a "dark teleportation" like DRK.
    I wish they would have kept the older animation without damages (maybe a debuff instead).

    Animation wise, I'm not excited over it nor disappointed.
    I actually like DRK's gap closer.
    (2)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,585
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rithy255 View Post
    I actually like DRK's gap closer.
    Tbh I like it too, visually it is pleasing. Personally I am still on copium and hope this new shadow step and Plunge coexist.

    I mean Warrior gets to have Primal Rend which is still a gapcloser...

    stares in disbelief
    (3)

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