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  1. #1
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Your whole idea gets torn apart when the first ability gets ready for a second use before the combo timer expires, if the first ability's button gets replaced with the second ability for the duration of the combo, how do you trigger the first one again without pulling a combo? there may be valid reasons, such as preserving the second ability (with a longer recast) for a more appropriate time.

    You haven't thought this through.
    (1)

  2. #2
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Inzoum View Post
    Your whole idea gets torn apart when the first ability gets ready for a second use before the combo timer expires, if the first ability's button gets replaced with the second ability for the duration of the combo, how do you trigger the first one again without pulling a combo? there may be valid reasons, such as preserving the second ability (with a longer recast) for a more appropriate time.

    You haven't thought this through.
    Doesn't take a rocket scientist to figure this out pal. You're thinking about the current combo system we have now. When I said "chain combo skills" I literally meant that. I'll elaborate more. Skills that branch into a tree, letting you use some skills only after you use a specific one.

    I think I'll put this in the OP as well.
    (0)