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  1. #51
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rehayem View Post
    I'm not sure I understand the MNK update. It does say it's gonna remain largely the same without focusing too much on maintaining the dot, so I assume only dot will be removed?
    From the sound of it the rotations becomes 1-2-3-a-b-c-1... instead of what we have now where it's either 1/a-2/b-3/c depending on the buff/dot dropping or not.

    Though too early to tell.

    Edit: From
    https://old.reddit.com/r/ffxiv/comme..._monk_main_im/

    The rotation might actually be swap 1/a every 1-2-3 chain. b once then 2 twice every chain and c once then 3 thrice every chain. So
    a-b-c
    1-2-3
    a-2-3
    1-b-3
    a-2-c
    1-2-3
    a-b-3
    1-2-3
    a-2-c
    1-b-3
    a-2-3
    1-2-3
    a-b-c repeat
    (2)
    Last edited by GrizzlyTank; 05-18-2024 at 04:00 AM.

  2. #52
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    859
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s not button bloat that was the reason for the change, it was the idea that the job was “complete” in terms of it didn’t have rotational space and they couldn’t just slap a 4th gauge on top
    DRG has two gauges so that'd been 3 and it's not like other jobs haven't gotten more in that sense.
    (0)

  3. #53
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,684
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aco505 View Post
    DRG has two gauges so that'd been 3 and it's not like other jobs haven't gotten more in that sense.
    No job has 3 gauges, the only ones that have 3 “on screen visual indicators” are BLM, DNC and SGE and neither of them are actual “gauges” in the traditional sense

    I mixed up blood life and eyes as 3 gauge already, that’s my bad
    (0)
    Last edited by Supersnow845; 05-16-2024 at 10:31 PM.

  4. #54
    Player
    Erinellza's Avatar
    Join Date
    Jan 2021
    Posts
    289
    Character
    Erin Ellza
    World
    Sagittarius
    Main Class
    Bard Lv 50
    Viper looks like a snoozefest with the lack of buttons, it's just melee Summoner.
    (6)
    Professional lurker.

  5. 05-16-2024 10:31 PM

  6. #55
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    433
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    From the sound of it the rotations becomes 1-2-3-a-b-c-1... instead of what we have now where it's either 1/a-2/b-3/c depending on the buff/dot dropping or not.
    These devs have completely lost it.

    I'm losing all faith in the job dev team listening to this live letter.
    (2)

  7. #56
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    I'll wait until I can actually have Viper in my hands before judging it, but I don't mind what I see; lots of gauge elements to watch, swapping between the 2 forms sounds fun, and a buff to maintain. Just because it has fewer buttons doesn't automatically make it melee SMN, current MNK is only a couple of buttons more than current SMN and it's decently complex.

    Button quality > button quantity, but I'll wait before judging, it could just as easily turn out to be a snoozefest.
    (9)

  8. #57
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    BLM changes look interesting, MNK I am very curious how it will play and overall I am excited to play. I am just dying to see more info on my AST since I quit being a heal main after the job died for me.

    Also removing dmg from gap closers I am glad of, people brainlessly use them for dmg and cry about not having it free when the boss moves.
    (2)

  9. #58
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,684
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Why do the phys ranged need a buff to their mitigation, what is all this mitigation and healing buffing meant to achieve other than just pushing healers further and further to the edges
    (5)

  10. #59
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Why do the phys ranged need a buff to their mitigation, what is all this mitigation and healing buffing meant to achieve other than just pushing healers further and further to the edges
    Hopefully, it means things are going to hit harder. In practice though.....
    (1)

  11. #60
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    659
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DynnDiablos View Post
    Man, these forums are just the "I hate everything" group. I can't wait for the updated benchmark to release - you all will still hate everything and complain.
    From time to time, you will see ridiculous reason for hating something. Such as "picto is a lgbt job"." It is just too comical to miss out
    (5)

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