Man, these forums are just the "I hate everything" group. I can't wait for the updated benchmark to release - you all will still hate everything and complain.
"The worst foe lies within the self."
Actually I like what I see so far, but really we need to wait for DT to come out to give our honest opinions.
Dumb monk change. The auto-combo fixed 90% of their issues making the change to maintenance dots/buffs redundant.
I started picking up monk more often recently, been also enjoying dragoon guess I can't enjoy any melee.
Some "clunkyness" and "pain points" are good it's what makes mastering and playing a job fun.
YEY THEY MAKE EVERYTHING EASY
NEVER LEAVE COMPLEX JOB ALONE
ALL MONK BUFF GCD BUTTON IS GONEEE. DRG POSITIONAL IS GONEE
at this point I really think they should remove this game positional
I'm not sure how I feel about Dragoon losing Spineshatter Dive. I understand the idea was to encourage using a gap closer, while drg players tend to save Spineshatter for damage (and risk everything on using Elusive as a gap closer), but it's still sad. That was such an exciting action to get in the lower levels.
Huton more like Who gone
you will be missed armor crush (not you tho huraijin)
And it's really dosnt even do anything for button bloat.. which from what I understand was DRG biggest issue (I don't see it but what I keep hearing).. they removed a damaging movement skill and replaced it with a non-damaging movement skill.. what was the point...I'm not sure how I feel about Dragoon losing Spineshatter Dive. I understand the idea was to encourage using a gap closer, while drg players tend to save Spineshatter for damage (and risk everything on using Elusive as a gap closer), but it's still sad. That was such an exciting action to get in the lower levels.
It’s not button bloat that was the reason for the change, it was the idea that the job was “complete” in terms of it didn’t have rotational space and they couldn’t just slap a 4th gauge on top
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