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  1. #181
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,369
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    There are so many BRD attack animations that are begging for a cast time. And like having movement restricted while pulling back the draw string show up as an archery mechanic in many other games so why not bring it back in xiv-?
    (1)
    Last edited by mallleable; 05-11-2024 at 09:10 AM.

  2. #182
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valence View Post


    The irony is that little nukes like midare or communio probably would have fitted rphys better, but they got scared shitless of people's reactions after they went over the top with bow and gun mage in HW... MCH tools (unless reassembled) or BRD's Apex Arrow are prime examples of what could require a cast.
    By all means you ranged players can take all the casts you want, just keep them off melee ;_;
    (0)

  3. #183
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,007
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Cynric View Post
    By all means you ranged players can take all the casts you want, just keep them off melee ;_;
    SAM would 100% be worse without the casts on iiajutsu
    (7)

  4. 05-11-2024 10:04 AM

  5. #184
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    SAM would 100% be worse without the casts on iiajutsu
    It's okay we can agree to disagree lol.
    (0)

  6. #185
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,007
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by missTori View Post
    i am actually getting tired of certain jobs whose gameplay change entirely each expansion..like ast and summoner.. i wish they'd just find a sweet spot and leave it alone. DNC and BLM seem to be in that sweet spot..
    i also think that more fights should have aoe that go off faster like titan at 50. in copperbell mines the slimes don't detonate till like 10 seconds after the castbar starts. there's no threat of messing up in most of the game. i hope yoshi figured this out since he was demonstrating falling asleep on stage to our gameplay for 4+? years now.
    The only problem with that philosophy is eventually they get stuck with nowhere to go

    Take your two examples

    1) DNC, DNC has literally no more space for new procs in its burst window and has superficial skills that fill the window (does anyone really care for starfall dance) so unless they retool something you are likely going to just get “saber dance 2” which is just single target saber dance which doesn’t really strike much interest in the job (ask healers how excited they get for their 10 potency upgrade every expansion)

    2) BLM- paradox fixed the last little wrinkle in BLM both from casting the weak fire 1 to refresh astral fire and not having enough to cast inside umbral ice since the standard line didn’t always allow you to refresh thunder 3 in umbral ice. Where does the class go from here. The class is both completely Freeform and incredibly rigid in its skills. You could give like a manafont 2 that allows for an entire second fire phase rather than just an extra fire 4+despair or a second charge of manawall but neither really does a whole lot (if anything increasing manafont actually reduces its expression because then you are just encouraged to do back to back fire phases like the change to RDM)

    Eventually jobs that remain static get stuck. Sure ShB SMN->EW SMN went in the other direction to the extreme but remaining static doesn’t always work either
    (1)

  7. 05-11-2024 10:18 AM

  8. #186
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Yoshi P calling me directly to redesign healers.
    (3)

  9. #187
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by missTori View Post
    True they get stuck, but thats why we have like 20 other jobs to play when you want something different. It is just weird getting used to shadowbringers summoner with the DoTs and then you go back to play it again and it's different lol.
    Even if a job hits 'perfection', it will be imploded at some point, and not even talking about button bloat, but actual design room. XIV is honestly terrible with 'future proofing' their jobs because of how tight their job system turns out to be with the 2min meta and all, plus the leveling system is vertical.

    Regarding of how big or small, there's always something /new/ to look forward to, and they just run out of conceptual space at some point. I'll put Lilybell and Macrocosmos as an example - those two are really overkill healing actions that I personally think they add just bloat to their kit.
    (1)

  10. #188
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,369
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Design is a process, not an end goal which means job designs should, and will always be in flux to some degree.
    (2)

  11. 05-11-2024 11:58 AM

  12. #189
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,007
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Honestly of the level 90 healer skills (and arguably the 86 ones) the only one that really distinguishes itself is expedient because of its unique effect and they fully admitted expedient was an accident
    (0)

  13. #190
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Honestly of the level 90 healer skills (and arguably the 86 ones) the only one that really distinguishes itself is expedient because of its unique effect and they fully admitted expedient was an accident
    It's so ironic that Expedient was meme'd to death upon its reveal by the community as well, and turned out to be such a strong and cool action that it even had to be nerfed - and still remains one of the most useful utilities of the game that is applicable in a ton of situations. It speaks volumes on how they don't want to go outside of their boundaries if they admitted it was an accident.
    (4)

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