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  1. #141
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,340
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Most people agree with the 5 target cap or falloff in pvp, even though some arguments have been advanced to mostly discuss of its actual impact in results.

    People asking for immunity timers however don't understand how the pvp system works. You have purify, guard and other skills for it, use them, they're your immunity timers.
    (2)

  2. #142
    Player
    follydragon's Avatar
    Join Date
    May 2024
    Posts
    8
    Character
    Last Goonie
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by avaule View Post
    MNK: show Disciplined Fist and Leaden Fist buffs on the gauge. I'm always getting lost in the rotation, and trying to find them amongst all the other buffs is a pain.

    DRG: bring Sky High and Sky Shatter over to PvE. Moar jumps, moar higher!

    NIN: needs more stealth-oriented skills considering it's a dang ninja.

    SCH: glamor Eos as pixie and Seraph as Feo Ul.

    AST: make it so that cards aren't all the same flavor of damage up. Also, remove or repurpose Undraw. Maybe give an extra Redraw attempt on the next Draw.

    BRD: remove damage and target requirement from songs, buff the effects, but give them decently long cast times where they actually play/sing a song. That way they feel more like a bard and less like a ranger wearing bard clothes.

    DNC: Drain Samba: basically, a party-wide version of Bloodbath.

    SMN: as others have already said: Leviathan, Ramuh, and Shiva.

    RDM: show Black Shift / White Shift circle at your feet like in PvP. I feel like I spend more time looking at the gauge on RDM than any other job, and my (already poor) situational awareness suffers as a result.

    Disclaimer: started in EW, no high-end experience, just normal-mode stuff.
    I know the topic is unrealistic expectation, and this suggestion is that but also an I Wish.

    AST: Make cards not target specific and instead ground target. Make the cards themselves be the spell or effect. Such as playing Bole does a heal inside target radius. Ewer does a regen, Spire a shield, Spear a melee buff, Arrow a ranged buff, and Balance as a ground target Cure.
    (0)
    Last edited by follydragon; 05-10-2024 at 04:32 AM.

  3. #143
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,133
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZiraZ View Post
    You can just quite simply ignore positionals if you are not doing end-game content with dps checks.
    If a basic, core job mechanic isn't "relevant to" or "fun in" Duty Finder-able content, then what's the point in it existing?
    (1)

  4. #144
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,273
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I posted this elsewhere, but I think I would be in favor of trading postionals for riskier attacks. -- like attacks that force or restrict movement. Like a melee could get an attack that's like En Avant, but you deal damage to everything in your path. or something to that nature.
    (7)

  5. #145
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    If a basic, core job mechanic isn't "relevant to" or "fun in" Duty Finder-able content, then what's the point in it existing?
    But I find them fun, being active and moving around the boss to land them feels great, it's also an extra layer of challenge you can set up for yourself to try and land as many as possible while also not being catastrophically detrimental if you make mistakes. It's specially rewarding when all the extra effort can be the difference between a wipe or a kill in high-end duties when an hp bar comes down to decimals, I don't want that gone and it's one of the reasons I detest wall bosses.
    Duty finder/normals being a horrific snooezefest that can't be failed is a different topic, I mean you don't need to heal, dps as a healer, use fire spells or tank cooldowns if you don't want to, doesn't mean they need to be removed just because normal is stupidly undertunned.
    (6)

  6. #146
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you really want to play a job that requires melee uptime but doesn't require positionals, tanks are always an option, especially as tank gameplay around positioning and mitigation becomes progressively more vestigial. As it is tanks, healers, and casters have been steadily losing their defining gameplay mechanics on the basis of trying to engage players who have zero interest in actually playing those roles. We don't need to add melee to that mix, and you will get community pushback for this on a much larger scale than you saw with Kaiten.

    If you're in the process of progging Sastasha, being a DPS in general is optional. That doesn't mean that you normally queue into the instance as a solo tank and ask your friends if they want to come cheer you on (although you could make a case for this with the current iteration of tank design).
    (1)

  7. #147
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,133
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZiraZ View Post
    Duty finder/normals being a horrific snooezefest that can't be failed is a different topic, I mean you don't need to heal, dps as a healer, use fire spells or tank cooldowns if you don't want to, doesn't mean they need to be removed just because normal is stupidly undertunned.
    But that's exactly my point. Duty Finder shouldn't be a separate topic, and the sooner people start realizing that job design and encounter design are intertwined, and that Duty Finder actually matters, the better off this game will be. A bit of extra DPS that only shows up on FFLogs isn't good design.
    (0)

  8. #148
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    But that's exactly my point. Duty Finder shouldn't be a separate topic, and the sooner people start realizing that job design and encounter design are intertwined, and that Duty Finder actually matters, the better off this game will be. A bit of extra DPS that only shows up on FFLogs isn't good design.
    Duty finder will never matter as long as it's tied to the story, normal bosses barely have a design, it's more like a target dummy and no kind of rework or job design changes will have any effect on basement floor difficulty that only demands players do the bare minimum to clear.
    I'm not saying there shouldn't be some changes, I'm sure healers could use with some more dps buttons to not die from boredom but you will absolutely never have to use your entire kit if the encounter simply has negative challenges in it.
    I wish they would up the difficulty for normals and dungeons but they won't.
    Not sure what fflogs has to do with positionls, the extra dps may just be a reward but the way it affects your gameplay goes beyond something numerical, I can very clearly tell when a melee is doing positionals and when they are not even trying just by the way they move or the extra greed risks they take in some encounters.
    (1)
    Last edited by ZiraZ; 05-10-2024 at 07:03 AM.

  9. #149
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    1.5s GCD. 1s on melee and physical ranged.

    Significant incoming party damage for all levels of content, necessitating healing. Also big tank spikes/critd that keep us on our toes Healers need to manage mana again, with DPS spells costing enough that there is a resource management choice. Basically make healing an active role instead of a memorized dance.

    Massive button consolidation and focusing on hitting buttons more often on a priority system than fixed rotations with tons of oGCD cooldowns.

    Moving more activity outside of the 2 minute burn phases so we have something to do the other 1 min 30s. The tanks are the worst with this due to their 1-2-3 filler snooze.

    Design content for competent players as a baseline, with a mercy mode for knuckle-draggers who need to get through MSQ.
    (1)

  10. #150
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    For BRD:

    Have a baseline level of proccing plus extra procs from DOT ticks. This will make AoE involve interesting decisions again.

    Give me some actual songs to play during my combat cycle. Our current 3 songs could require a cast time (with no target); new buffs could be added; we could sing an insult to debuff enemies; etc. I just feel like an archer with some extra animation flashes, currently.

    One gimmick could be buffing nearby allies with our songd only to encourage positioning choices in the raid group.
    (1)

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