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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,650
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I think they should give a maintainable HoT to WAR for completing Storm's Path combo and 400 heal potency on Upheaval/Orogeny. Also Holmgang should convert 25% of damage taken as a heal upon expiration of the effect. DRK can heal itself to full with their invuln so it is only fair.

    While at it, please fix the bug of other tanks being selectable in Duty- and Partyfinder as well as the bug that reduces LB generation for bringing two Warriors.
    (5)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,999
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I think they should give a maintainable HoT to WAR for completing Storm's Path combo and 400 heal potency on Upheaval/Orogeny. Also Holmgang should convert 25% of damage taken as a heal upon expiration of the effect. DRK can heal itself to full with their invuln so it is only fair.

    While at it, please fix the bug of other tanks being selectable in Duty- and Partyfinder as well as the bug that reduces LB generation for bringing two Warriors.
    I think vengeance should heal for each hit lets say every hit they get they heal back from the attack at a 1.5x conversion rate, I'd also shorten the cooldown to 60s, as Dark mind is 60s and is clearly a stronger cooldown because it blocks magic!

    I think bloodwhetting is a bit bad because it's unfair that paladin gets two stacks I think we need to put bloodwhetting on two stacks maybe decrease it's cooldown to 15s like dark knights TBN because I think the warrior should be able to use it more frequently like TBN.

    I'm also thinking for dawn trail that we should give Warrior a new ability Passage of rocks, it's a AOE 20% Mitigation for 15s similar to passage of arms, but because PLD has the advantage of having to snap shot it in a cone, I'm thinking it should also be a standard AOE, maybe a 90s cooldown because PLD's is 18s! seriously it's too strong.

    Uhh what does gunbreaker have that warrior should get.... uhhh oh yeah I think warrior should be 2-3% Infront (small amount to be fair) of all tanks, because come on it has a AXE and is a warrior.
    (2)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    Uhh what does gunbreaker have that warrior should get
    They're missing Gunbreaker Excog so they can get that and be even more immortal
    (1)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,999
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TaleraRistain View Post
    They're missing Gunbreaker Excog so they can get that and be even more immortal
    Just double the potency of it to 1800 as I think it's fair after all it's got the weakest invul by far if you just ignore the cooldown timer, I Think that would be a great additional effect on the Warrior because the tank doesn't have enough self sustain the other tanks are almost catching up with it smh.
    (0)

  5. #5
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I think they should give a maintainable HoT to WAR for completing Storm's Path combo and 400 heal potency on Upheaval/Orogeny. Also Holmgang should convert 25% of damage taken as a heal upon expiration of the effect. DRK can heal itself to full with their invuln so it is only fair.

    While at it, please fix the bug of other tanks being selectable in Duty- and Partyfinder as well as the bug that reduces LB generation for bringing two Warriors.
    Ehh. so giving an Excogitation/Heart of Corundum effect on WAR? Be careful, they might give it to them.

    Silly me.. I get it now. I think we should give a trait to Bloodwhetting and Nascent Flash that for each use of Fell Cleave or Decimate, it reduces its cooldown by 5 secs.

    Additional Effect: erects a barrier for 300% of the heal effect for each weapon skill used under Bloodwhetting.
    (0)
    Last edited by rawker; 05-03-2024 at 03:35 AM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.