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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'd like raises to get a hard cap on their usage, depending on fight difficulty. That way, it wouldn't matter if you brought four potential raises or only two. You only have a set number of raises that you can use per pull across your entire raid group, after which you're flat out of luck.

    I'd also like for them to add in a shared recast timer across your entire team (probably 120 seconds at minimum) and make it instant cast so that the swiftcast effect is integrated. I think if you did these things, it wouldn't matter how many available raises you have across various jobs, and they could stop penalizing jobs for having access to it.

    It's worth noting that Criterion, BA, and DRS all have fairly strict restrictions around raises and yet players manage to work around them without issue. This is easily something that can be adjusted so that availability is a function of the difficulty setting of the fight.
    (3)

  2. #2
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    I'd like raises to get a hard cap on their usage, depending on fight difficulty. That way, it wouldn't matter if you brought four potential raises or only two. You only have a set number of raises that you can use per pull across your entire raid group, after which you're flat out of luck.

    I'd also like for them to add in a shared recast timer across your entire team (probably 120 seconds at minimum) and make it instant cast so that the swiftcast effect is integrated. I think if you did these things, it wouldn't matter how many available raises you have across various jobs, and they could stop penalizing jobs for having access to it.

    It's worth noting that Criterion, BA, and DRS all have fairly strict restrictions around raises and yet players manage to work around them without issue. This is easily something that can be adjusted so that availability is a function of the difficulty setting of the fight.
    Personally, I feel like party-wide cooldown on raise would be a mistake. Not because it doesn't work, because that's how it works in plenty other MMOs, but because how it currently works both works generally well, and is somewhat unique in the grand scheme of things. Plus barely recovering from a near total party wipe feels really good, and just laying on the ground for 2+ minutes while everyone else is fighting sucks because you don't really learn anything from tanking the floor.

    Limiting/changing how raising works in niche side content is fine for variety and to set apart that content, but I wouldn't want it changed in general raiding tbh.
    (1)