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  1. #34
    Player

    Join Date
    Jul 2011
    Posts
    231
    the game still has 2-3 game breakers for me.

    SE keeps giving us boss monsters with AOE spam attacks so allmost everything is max range DPS or if it isnt its 50 mob zerg so people still take BLMs for the AOE.. i can accept that melee are more in the line of fire than ranged classes by definition.. but animation lock and having to maneuver around the mob for combos (particulalry in front) can be too devastating... this is by design and not players.. the simple fact is melee dps are at a huge disadvantage in a lot of scenarios.

    why use a class that doesnt have nearly as efficient AOE output (in a game where nearly every scenario is 5+ mobs at once), takes a TON of damage from mob aoe attacks and on top of all that... probably STILL doesnt do as much dps.. to say this is balanced is laughable.

    the other thing is lag- unless SE changes their server structure to a more client based system or brings servers to other countries theres no way i am going to get a fluid game experience to a server in japan that i have a 500 ping to.. i dont see either of those 2 things happening even in 2.0... yoshi has said "this will be fixed" ... ok how then?

    I DONT EVER SEE THESE THINGS CHANGING
    (0)
    Last edited by Rogue; 04-16-2012 at 10:53 PM.