Quote Originally Posted by Boa-Noah View Post
This is just making a burden on the team for less than 0 reward, you're literally asking for the devs to basically just delete a majority of the early game so a tiny miniscule fraction of players that don't want to play with a job stone will be forced to use a job stone, further what is the benefit of players not being able to experience that early game of being a gladiator or an archer or something? Like yeah you could lock it to New Game + but why? Do you seriously think the devs are going to remake and fill that newly made void with fresh content? They don't have the time to build tail holes into armor anymore and you expect them to do all this somehow? We're way way way past the dev team sitting down for 6 months to make a 'better' introduction to Paladin because some sprouts don't get the memo about using a job stone.
For me it's more about cleaning up the systems than anything to do with the job stones and dungeons. Honestly, I've only ever seen that a handful of times and I don't care.

In terms of 0-benefit, removing all the exceptions that exist in the code to handle the class/job distinction plus all the weapon/job stone variation plus all the equipment that has to be labeled class-specific instead of gear-specific (i.e., tanking, healing, maiming, striking, scouting, aiming, casting, healing).

We have all these different ways of slicing gear because of the early evolution of it, and it would be good to kind of bring that under a single axis. Every long-running piece of software -- even an MMO -- eventually needs to drop older systems. Some of them do it with a completely new game (e.g., Guild Wars 2) and some of them do it with a re-architecture (e.g., Cataclysm), but at some point, you have to do it. I would rather they get rid of some of these dead systems in order to make room for more greatness.