Quote Originally Posted by Sjol View Post
I'm left to wonder why people get attached to specific elements. I know that they do, but it feels like they get attached to the part instead of the whole.

If they could make a compelling system for mana, is be okay with it, but right now it's not a compelling situation for most jobs and a meter that starts full and regenerates slowly isn't a useful concept for most of the designed jobs. Forcing a "starts full and slowly regenerates" meter onto various jobs isn't good, imo.

So, if mana was a thing, it would have to be something universal like it is in PvP disconnected from individual job design. But trying to split it down the middle has just created an inelegant situation.
The problem is not being attached to something, or a part of something, the problem is seeing things getting removed without anything added back in counterpart, making the game poorer and poorer as a result.

The last and only time we have had something actually added to the battle system was in Stormblood with job gauges...