Quote Originally Posted by Valence View Post
Unlike all other gauges, MP starts full, and regens with time instead of specific actions. I mean, you can definitely make a gauge work like that too I guess. But I'd actually like them to make MP useful on more jobs like it used to be, as a more universal system BESIDES job gauges. Because removing it just has that somewhat familiar taste of asking SE to remove things like TP because it's not satisfying or working well anymore... (if the TP analogy irks you, you can replace it by whatever they deleted and that you liked)
I'm left to wonder why people get attached to specific elements. I know that they do, but it feels like they get attached to the part instead of the whole.

If they could make a compelling system for mana, is be okay with it, but right now it's not a compelling situation for most jobs and a meter that starts full and regenerates slowly isn't a useful concept for most of the designed jobs. Forcing a "starts full and slowly regenerates" meter onto various jobs isn't good, imo.

So, if mana was a thing, it would have to be something universal like it is in PvP disconnected from individual job design. But trying to split it down the middle has just created an inelegant situation.