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  1. #1
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Although, really, turning stance on when I sync into instance is no worse than a SGE picking someone for Kardia or a DNC picking a dance partner or a SCH plunking their fairy down somewhere. It's all just part of the "starting a new instance" ritual for me.
    Overall I don't really mind the "starting the instance" ritual part of it; rather, the thing that really brought this issue into sharp focus for me was that the other day I helped out a friend by doing a bunch of FATES in Heavensward with them as a tank. Every single FATE, I needed to once again turn on my tank stance because syncing removed it. Accidentally step out of the FATE boundaries? Need to re-sync and activate that stance again. It even happens when you do a chain FATE in the same exact spot: tank stance gets removed between the first fight and the second. And unlike instanced content, doing FATES has a more organic feel, traveling around an area to do small fights here and there, so you kind of just want your settings to stick around rather than have to reset them for every. single. fight.

    So I agree with fulminating that part of this should be that the game just doesn't change your stance without your permission. The desire to default into tank stance when changing jobs would be a nice supplement to that, but the game not toggling your stance is probably the more valuable option (though hopefully, both!)
    (3)

  2. #2
    Player
    Ancalagon_Blacktalon's Avatar
    Join Date
    Feb 2022
    Location
    brooding, somewhere
    Posts
    129
    Character
    Ancalagon Blacktalon
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    Overall I don't really mind the "starting the instance" ritual part of it; rather, the thing that really brought this issue into sharp focus for me was that the other day I helped out a friend by doing a bunch of FATES in Heavensward with them as a tank. Every single FATE, I needed to once again turn on my tank stance because syncing removed it. Accidentally step out of the FATE boundaries? Need to re-sync and activate that stance again. It even happens when you do a chain FATE in the same exact spot: tank stance gets removed between the first fight and the second. And unlike instanced content, doing FATES has a more organic feel, traveling around an area to do small fights here and there, so you kind of just want your settings to stick around rather than have to reset them for every. single. fight.

    So I agree with fulminating that part of this should be that the game just doesn't change your stance without your permission. The desire to default into tank stance when changing jobs would be a nice supplement to that, but the game not toggling your stance is probably the more valuable option (though hopefully, both!)
    what's so weird too is that this is tied to level sync specifically. if you do Lv90 fates in Ultima Thule it doesn't mess around with your statuses in anything because there is no level sync. It's so odd!
    (5)

  3. #3
    Player
    LordMcMutton's Avatar
    Join Date
    Aug 2022
    Posts
    72
    Character
    Fightmaster Briggs
    World
    Ultros
    Main Class
    Warrior Lv 90
    That makes me think it's another victim of spaghetti code, or perhaps just overly safe design- they want to make sure you can't carry over any higher-level effects while syncing, so they completely reset your effects when you do, including tank stance
    (2)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by LordMcMutton View Post
    That makes me think it's another victim of spaghetti code, or perhaps just overly safe design- they want to make sure you can't carry over any higher-level effects while syncing, so they completely reset your effects when you do, including tank stance
    Exactly. But it works for SMN and SCH pets, they don't despawn when you level sync.

    So maybe the solution would be to move tank stance from level 10 down to level 1.
    (5)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.