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  1. #1
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90

    My Honest Opinions and Hopes for SCH

    Dear Yoshi-P/Dev Team/Job Designers,

    I would like to preface my statement with saying "Thank you very much" for saving this game. I started playing the game since 1.0. Despite its flaws and shortcomings, I was still able to find enjoyment in playing it. I remember those days getting KO'ed going to 1.0 Drybone Camp from all the aggessive monsters with my dagger-wielding GLA.



    When I first heard that the game was going to be redesigned, I was excited. I got even more excited when I learned of the Arcanist class having pets. And when A Realm Reborn got released, I was very satisfied. If only I have my old screenshots with me, I will post it here but those screenshots are long gone with my old PC. I continued on with my GLA, played it until I got it to 50, and then I remembered about the ACN.

    The moment I got my hands on my Weathered Griomoire and Summoned Carbuncle for the first time, I loved the game even more. It was very fun to be able to run around with a Carbuncle, manage where to place it, the DoT management. It was perfect. Then I get to play as SMN. Not the fan of the Egi's at first and had hoped I can still used Carbuncle. Nonetheless, I adjusted. I still had fun.

    Then I got curious with SCH, so I unlocked it. After giving it a few dungeon runs, I have decided that SCH will be the job I will main once I unlock everything. I enjoyed the fact that I can stay in Cleric Stance for longer at the same time when it's quite problematic with CNJ. It continued up to Heavensward. I was so happy when I unlocked Indomitability as finally, I get to have an actual AoE heal that does not eat up my MP. But then real life had me to stop playing the game... I think it was around A4S that time. Even though I stopped playing, I still watched a lot of videos of SCH POVs, I think my most watched one was the 24-SCH Syrcus Tower run from Hyperion.

    Basically, I was not able to play Stormblood and Shadow Bringers. When I came back on Endwalker, the changes to SCH and SMN had let me down, badly. SMN was the worst.

    Pets no longer taking damage/gaining enmity, SMN pets no longer doing attacks and are just there standing, losing Rouse over Seraph.

    If you will open a classic server I will immediately go there just so I can experience having to manage the pet once again.

    I ask of you, kindly bring back the pet mechanics to SCH, at the very least. Do whatever you like with SMN, I completely lost faith and interest on it post-rework.

    I have a link to the Healer Wishlist Thread in my signature of what I would like to see on SCH, once again.

    I want to conitnue loving the game.

    Again, thank you so much.
    (15)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  2. #2
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    You're posts touches on some of the worst design changes I've ever seen in any video game ever made. And, what's worse is that FF devs completely ignored those complaining for years and doubled down and the most lame, boring job designs despite it all. Heavensward healer jobs were fantastic--especially the SCH and SMN. But sadly Yoshi P ruined it.
    (1)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,014
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I also picked up SCH early in the game and fell in love with a lot of the same things as you, but if you played Stormblood, you'd see they were already beginning to strip away aspects of SCH you enjoyed by then.

    They took away Cleric Stance, they combined DoTs so we had less of them, they made Shadow Flare a CD instead of something you'd maintain, and then they made the pet immune to damage partway through Stormblood. As a SCH main, I hated the changes in Stormblood so much that I played AST more often.

    Then came Shadowbringers and the great gutting of the healer role, this one woke everyone else up, but the SCH mains would've already seen it coming when they got their kit lightly pruned in Stormblood.
    (5)

  4. #4
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Playing this game since 1.0. Every attempt they change SCH, they un-ironically made it stronger lol. Digressed. All I want for them is to change the abilities for the fairy gauge. I’ll be fine if Fey Blessing cost fairy gauge(20 cost). I’m just tired of it just be only used for a tether heal. It needs options…
    (0)

  5. #5
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Osmond View Post
    Playing this game since 1.0. Every attempt they change SCH, they un-ironically made it stronger lol. Digressed. All I want for them is to change the abilities for the fairy gauge. I’ll be fine if Fey Blessing cost fairy gauge(20 cost). I’m just tired of it just be only used for a tether heal. It needs options…
    I am more into removing the Fairy Gauge as it feels forced. Even if Fey Blessing cost gauge, the way you generate the resource for it is not giving rewarding-experience-vibe but a task that you need to do whether you like it or not to make use of that area of your kit. Don't get me wrong though. AF is getting used all the time, be it for healing, mitigating, and the more common and controversial Energy Drain. Making a resource spender generate another resource looks good on paper but in practice, it feels forced. Let us not forget that if you have 100 gauge and you accidentally died, all those gauge is gone, forever. So it is more punishing than rewarding.

    The pet is already a resource. It having an HP bar reminded us that we have to take care of it lest we lose a good chunk of our healing kit. This is what I would love to make a comeback. And like I have said in multiple threads, Summon Seraph is also forced. They might probably thought that Rouse was very boring.. but the thing is, it gets the job done.. They removed it and replaced it with a demi summon that in itself, riddled with so much issues.
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  6. #6
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by rawker View Post
    I am more into removing the Fairy Gauge as it feels forced. Even if Fey Blessing cost gauge, the way you generate the resource for it is not giving rewarding-experience-vibe but a task that you need to do whether you like it or not to make use of that area of your kit. Don't get me wrong though. AF is getting used all the time, be it for healing, mitigating, and the more common and controversial Energy Drain. Making a resource spender generate another resource looks good on paper but in practice, it feels forced. Let us not forget that if you have 100 gauge and you accidentally died, all those gauge is gone, forever. So it is more punishing than rewarding.

    The pet is already a resource. It having an HP bar reminded us that we have to take care of it lest we lose a good chunk of our healing kit. This is what I would love to make a comeback. And like I have said in multiple threads, Summon Seraph is also forced. They might probably thought that Rouse was very boring.. but the thing is, it gets the job done.. They removed it and replaced it with a demi summon that in itself, riddled with so much issues.
    True, I also find no reason to use at most fights so it kept at 100. Even if u were to use it for party members. The delay for activating it is really bad.

    I would agree with that. That Seraph is forced. Would rather make it a permanent upgrade to the fairy and just heal with a nerfed shield for balance purposes. Make consolation a permanent upgrade to fey blessing.

    Hmm, I don’t see them removing the gauge. Yet, using energy drain to build gauge is dumb and needs to go. Thinking about it. It should be treated like PLD’s gauge build. Every fairy heal, builds 5 points of gauge. Then using abilities like Consolation cost 50 gauge to use. Above 50 gauge buffs the shield. If they want to keep fey union as a single target, I would buff it. Just give it a protraction effect, but a slight weaker heal potency.

    Not trying to remove SCH’s abilities, just to improve them cause I ended up liking better utility to help the party.
    (1)

  7. #7
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Fairy Gauge and Seraph should go (arguably dissipation too, but let's not derail the thread here)
    FG coming in so late and having only one (boring) use is a joke.
    Seraph was the "showy new effect" that didn't deliver and was slapped on to try for hype.

    Give us better job gauge (or even gauges, because AF is neither fun or well designed ; other jobs have "simplified gauges" more detailed than SCH 3 squares)
    Give us Rouse (or "brand new rouse" so wow, it's a new thing) and make the pigeon a glam for the people who like it.
    (1)

  8. #8
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    In my suggestion, the faerie gauge will be reworked to only show that state the pet is currently on for better visual cues instead on looking at buff icons.

    Also, the removal of Seraph as a demi-summon will give us the opportunity to make her a glamour option.

    Finally, Rouse is to make a comeback. Instead of a press and forget ability, I would like it to be a toggleable ability that drains MP over time to prevent abuse. It will also incentivize stacking PIE to prolong its uptime. I would also like its effect changed to pets always doing critical heals (and potentially critical direct hit attacks) instead of its old effect so as to go with the trend started by Recitation and to avoid situations of its effect stacking with Crit and DH for a massive spike in its output.
    (0)
    Last edited by rawker; 04-29-2024 at 08:42 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #9
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Scholar has sucked since 4.0...it's a shell of what it once was. Same for Smn now...pet juggling just sucks. These 2 jobs were ruined and I've seen no indications that they'll ever be fun again for anyone who knew what they once were capable of doing
    (2)

  10. #10
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Aravell View Post
    I also picked up SCH early in the game and fell in love with a lot of the same things as you, but if you played Stormblood, you'd see they were already beginning to strip away aspects of SCH you enjoyed by then.

    They took away Cleric Stance, they combined DoTs so we had less of them, they made Shadow Flare a CD instead of something you'd maintain, and then they made the pet immune to damage partway through Stormblood. As a SCH main, I hated the changes in Stormblood so much that I played AST more often.

    Then came Shadowbringers and the great gutting of the healer role, this one woke everyone else up, but the SCH mains would've already seen it coming when they got their kit lightly pruned in Stormblood.
    Exactly, the pain started in 4.0 and it's been bad from that point forward.
    (2)

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