This part here makes the dev team's decision to gut healers in the damage kit department to attract tank and DPS players to make the swap even more baffling.
Does the dev team really think that a DPS player would enjoy an extremely barebones damage kit on a job? They managed to make tanking attractive to DPS players with GNB, but then they go and do the opposite for healers and expect that to also be attractive to DPS players. Some of their decisions from ShB onwards have been bizarre.



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" "And five millions forms of sparkly heals, yay!..."


