Quote Originally Posted by Sjol View Post
I've done pretty much all the side quest content and it generally feels like all the NPCs are super nice and reasonable, which removes a lot of tension and also is very unbelievable. It's one thing when you're opposed to someone or something and you come to understand their point of view but stay opposed to them, but it's quite another for everyone to always come to agreement. Sometimes people just can't agree, and the game seems to really want everyone to all get along. It's made a lot of the side quests boring for me and something that I find myself speed-reading through more and more often. I was wondering if it was only me.
IMO too often games fall into the exact opposite end of this spectrum. I think one can like, count on one hand how many quests don't end with the quest-giver and/or their friends betraying you in Skyrim, or dying for arbitrary reasons. Because it feels like the writers can't imagine the player being okay with splitting loot or not being the leader of a faction. Fallout 4 was like this too, and Witcher 3 to a similar extent, even though yeah, the logical thing is to not turn on the literal demigod/person with a nuke/monster hunter and get immediately turned to giblets.