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  1. #3501
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    658
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by rawker View Post
    Why cant they design healers to have low entry points for the casual healers and have high ceiling to incentivize skilled players?
    Because when you play a healer you're not seen as a player. You are a slot that has to be filled so the real players can have fun
    (10)

  2. #3502
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,641
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^yeah the biggest tank healer damage discrepancy problem in EW is a tank simply does more damage than a perfect healer (by about 1000-1500 rDPS so not insignificant)

    Healers should win if you can optimise out GCD healing or minimise it but tanks should win in unoptimised environments because their play is entirely on them

    Right now there is no scenario where healers can do more damage
    (0)

  3. #3503
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    I don't really agree that they should be more or less equal, because healers usually operate at an expected loss while tank performance is entirely on their own play.
    Im totally fine with either angle, that healers have the same output with an expected lower performance or a higher output with the same expected performance. Either direction I’m happy with.

    As for the the order of healers specifically, I feel that raid buffs should be calculated into a healers total damage, and what should actually determine their damage should be their utility. Each healer should have their own unique form of utility that allows them to counter specific, common mechanics in ways that the others cannot. We already see this with Expedient on SCH. Bringing a SCH allows your party to clear movement and positioning based mechanics more easily, which does save people wipes. AST kind of has something similar with Macrocosmos where despite being a heal does provide utility in its ability to bypass infirmity heal checks completely. Unfortunately, infirmity heal checks are extremely rare. If they were common, then Macrocosmos would be utility in my book. Though if I’m being honest, I feel like bypassing infirmity should’ve really been WHM’s thing. Having an AOE benediction for example could allow them to effortlessly clear heal checks that otherwise pressure the other healers to burn LB3 if they didn’t save the right heals. Meanwhile, SGE’s utility should be that they’re a cut above the other healers in DPS output, offering no ways to tackle any specific mechanic on their own, but give the party an easier time meeting enrage requirements, allowing the DPS to make more mistakes. This angle just needs to be more deeply invested in.

    But sadly, WHM is the one healer who doesn’t really have a clear direction at this time. But before, I’ve suggested Float, which allows the party to ignore floor and puddle damage. But that also sounds more like an AST thing too since Float is often a form of time magic.

    In any case, factoring in buff damage, I’d set up the layout like this:

    SGE > WHM = SCH = AST

    With WHM, SCH, and AST each having ways to counter specific mechanics while SGE does not, instead making enrage timers slightly easier to meet. Ideally, each of their tools should feel evenly applicable like how Expedient feels fairly effective against most fights.
    (0)
    Last edited by ty_taurus; 04-25-2024 at 04:31 AM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #3504
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It is interesting to think because it showed the power of dots for HW Sch. You have to remember that their Broil was actually the weakest of the fillers back then. It's potency was only 170. Malefice 3 was 200 and stone 3 was 210. There was also the bit that the fairy was stronger here in HW even though it had the pet scaling and it used to have fey coveant for the magic defense and fey illumination used to be 20 percent increased healing.
    (0)

  5. #3505
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,641
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I never understood why they chose to nerf illumination. I’m glad they never chose to delete it but like dissipation you can certainly make the argument in the modern day that it’s effect really doesn’t reflect its CD (whether yoy think that’s because modern CD’s are too strong or old CD’s are too weak)

    The small magic mitigation is fine maybe just buff its healing potency back to 20% or make it healing actions rather than magic, or even do something like make it specifically able to buff the next fairy action, like you could bake rouse into illumination so you can use it to buff whispering dawn
    (0)

  6. #3506
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    ^yeah the biggest tank healer damage discrepancy problem in EW is a tank simply does more damage than a perfect healer (by about 1000-1500 rDPS so not insignificant)

    Healers should win if you can optimise out GCD healing or minimise it but tanks should win in unoptimised environments because their play is entirely on them

    Right now there is no scenario where healers can do more damage
    Hard pass.
    I don't want to do less dps than someone mashing 1 button.
    (1)

  7. #3507
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,641
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Hard pass.
    I don't want to do less dps than someone mashing 1 button.
    That’s what we are discussing, our damage is contingent on the party working together with we have to stop damage to keep the party alive, your damage is entirely based on yourself

    We want more damage options but still we are beholden to the party, you are not, healers can’t reach their damage potential without the entire party being competent, that’s why a perfect healer should out DPS a perfect tank, because it reflects 8 people playing well not just one
    (6)

  8. #3508
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Hard pass.
    I don't want to do less dps than someone mashing 1 button.
    EW SMN has similar dps rotation as healers but it can out dps tanks
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #3509
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I never understood why they chose to nerf illumination. I’m glad they never chose to delete it but like dissipation you can certainly make the argument in the modern day that it’s effect really doesn’t reflect its CD (whether yoy think that’s because modern CD’s are too strong or old CD’s are too weak)

    The small magic mitigation is fine maybe just buff its healing potency back to 20% or make it healing actions rather than magic, or even do something like make it specifically able to buff the next fairy action, like you could bake rouse into illumination so you can use it to buff whispering dawn
    I wouldn't be surprised is if they saw how strong the deploy critlos were getting and of course, noct astro didn't really have anything that could compete with it so they went for that stealth nerf there, even though it wasn't one.Not to mention it paired well with whispering dawn and with a roused embrace with it meaning even stronger hots.
    (0)

  10. #3510
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s what we are discussing, our damage is contingent on the party working together with we have to stop damage to keep the party alive, your damage is entirely based on yourself

    We want more damage options but still we are beholden to the party, you are not, healers can’t reach their damage potential without the entire party being competent, that’s why a perfect healer should out DPS a perfect tank, because it reflects 8 people playing well not just one
    You can find another tank then.
    Because if my efforts are going to be invalidated by someone pressing 1111111111111111111111111111111 then i'll be playing dps.
    (1)
    Last edited by GoatOfWar; 04-25-2024 at 11:35 AM.

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