Quote Originally Posted by Ravenblade1979 View Post
Now I'm not actually posting this to annoy people who are into using the exploratory missions to make Gil off of. I'm going too anyways because it's an elegant solution and the work around for how you submarine people will try to keep in fuel is just hilarious to me.

Solution: ceruleum fuel becomes untradeable.

This limits it to just that fc able to get fuel for their subs or airships to be sent out. This could also be a way to liven them up too as pretty much all these fcs are solo owned.

What's the workaround to this. Easy. Put an alt in the fc who can carry the fuel to another fc you own or someone else's you are selling too.

The fix for this is to have a cool down between leaving a fc and joining a new one. Say 72 real hours.

I can keep going but this probably annoyed enough people and I was mainly posting it because I had seen another topic about those that utilize voyages as income.
Cooldown already exists for leaving and joining at 24 hours. It's already obnoxious enough when most games have a 2h cooldown so I'd rather not make it longer lol. Imagine meeting a group of people that you'd like to leave your FC to be with in theirs but you have to wait 3 days to do it. :X

It's also really not hard to farm credits in a day if you really wanted to (spamming crafting/expert delivery/alt character progress, etc.).

These changes just seem like a way to screw over the Average Joe rather than fixing submarines. The only thing that will actually fix it is removing it from FCs and making it something everyone can access via Grand Companies.