Do they really give enough Gil that the profit would outweigh the massive tedium of grinding through that many Levequests?Leves allow you to print gil. Increasing the rate at which you gain allowances increases the rate at which you can print gil.
Now, I'm not convinced the changes proposed here will have that much of an impact on the in-game economy, but a priori, it is at least worth a moment's consideration.
Even doing the Leve grinds just for certain Challenge Logs and Relic Weapons kills my soul
That will vary from person to person. 10k gil for a leve that takes on average maybe a minute to gather the mats for and another minute to let a macro run, and that I can repeat indefinitely doesn't strike me as so bad, especially if I read or watch something else while waiting for the macro to do its thing.
I know veterans love to use this argument, but let's be real.
Levequests are already less work and less time consuming than they were several years ago. Battlecraft levequests are max lvl 68, while the current cap is lvl 90. Flying was added to ARR maps. Quick synthesis no longer fails. Etc, etc.
A somewhat similar analogy would be to take a player who farmed, idk, the A12S mount or Nightmare sync back in HW and ARR, and complaining that newer players can get the same level of Prestige™ by simply solo farming it in EW and without weekly restrictions (or worse, getting it through the Moogle Treasure Trove events without even unlocking the content. The horror!).
Or Big Fishing, obviously older big fish get easier and easier to catch as people get more gear and more GP (+ Fish Eyes + Angler Arts now).
Hell, you can even buy from an NPC the low level fish you need to work on the Fieldcraft levequest achievements. Such effort! Such work!
I don't really think there's much prestige to gain from these levequests achievements (and I say this as a fellow achievement hunter). If you want to show off that you've been playing for 7+ years, there are titles and items that are better suited for that (even if I wish everyone could still get them, but that's another story). If it was Legacy content I'd understand, but this is just... an item on a to do list. That gives you points. And a rainbow colored sticker on Lalachievements I guess.
Grind wise it would be on the same level as the For The Hoard ones, but the difference is the huge timegating. The Hoarder/The Accursed titles are already enough of a pain to get as they are implemented right now, but imagine if you could only get 6 pieces of the Accursed Hoard per day. Even if you use the method some people have used to fasten the process, that would take more than 9 years!
Island Sanctuary's time gating and its convenient achievements timed around it already made me raise an eyebrow (I forgot the details, but there was one achievement that at the time would take exactly the amount of time between the newest patch and the next Island Sanctuary update patch, which meant that you couldn't really take a break from the grind if you wanted to stay on top of things), but at least time wise it was somewhat reasonable.
But those levequests achievements have been around since ARR and HW. The 10k HQ crafts achievements have been around for just as long, and look how fast you can get them now compared to pre-ShB. I think asking to slightly adjust the system to reduce the time it takes to get them (I'd still be fine with idk, 3-4 years personally) isn't that unreasonable.
However I do agree that in terms of gil and EXP the adjustment could be exploited (beep boop) but then maybe there should be a hard cap on EXP and gil earned from levequests, and not on allowances themselves (and Honest Gillionaire would become a more prestigious title that's worth showing off). Obviously then the question would be "what's the point of doing levequests, then?" but what was the point of introducing these achievements in ARR and HW when you had all your crafters and gatherers and DoW/DoM jobs capped long before the end of the expansion (so WAY long before you'd get those achievements), when they could have started at a lower milestone and slightly raised it each expansion?
Ah, nothing like "screw you, got mine" arguments.Having done 15,000 levequests (more, actually), I do not think nerfing the timer would benefit anyone.
It's something you can spend a few minutes each day on. Or a little longer once a week, however you wanna break that down. It's actually quite a forgiving system because until you hit your 100 cap you aren't missing anything. You won't fall behind your schedule just because a day or two went by you couldn't make it.
While I wouldn't want everything inthe game to have multi-year long grinds, it's nice to have a few like that. Lets you work on something between other content.
I have those three achievements. Why would you want the same but for less work or time invested?
some things are a slog and should remain a slog for slog's sake.
the prestige argument is the same kind of thing that people argue about for the old feast top 100 mounts too.
Ah, you're talking about crafting Leves, then? I never interact with the other types of Leves, so I forgot those existed.That will vary from person to person. 10k gil for a leve that takes on average maybe a minute to gather the mats for and another minute to let a macro run, and that I can repeat indefinitely doesn't strike me as so bad, especially if I read or watch something else while waiting for the macro to do its thing.
Ignore me!
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