
Originally Posted by
Xikeroth
Alright since I have a typical fanboy reply from someone who thinks the game is perfect and can't take a fellow fan being a critic of the same game. This Fan of SE will now pick your post apart.
1) You can remove positioning in the combo system and still have the game be tactical, the combo positioning system is useless and can be done without since it'll also most likely hurt some classes damage in future encounters rendering that class useless for the fight or just someone that needs to be healed more then the tank.
All MMO boss encounters have tactic to them(in fact, SE has less tactic in most of their boss fights then most other MMOs so there goes FF MMOs are more tactical theory out the window) a lot of movement is needed in most, so where you're getting your information from, I don't know but perhaps you need to do some research. I'll use FFXI as reference even though that was laughable at best when it came to tactic it was a "don't stand here" game in the majority of boss fights or a "I RUN YOU HURT IT" kite system. "Don't stand here" applies to Nidhogg, Fafnir, Byakko just to name a few. Nidgogg and fafnir, don't stand behind it, Byakko only tanks stand in front. Seiryu and Suzaku(provided no chainspell stun) was bind and run. That's not exactly hard.
2) I know they aren't skillchains, but skillchains are much more fun to perform and these just kind of seem like filler content. The directional requirement is worthless and really means nothing. it doesn't make it more tactical it just means you press a direction on your gamepad or keyboard a little more then others. Doesn't make it tactical. Can be done without.
3) If you actually read what I post instead of ripping your hair out that someone actually spoke against a decision made by SE you would notice my "stand behind the mob" comment was more related to Thief if ever released because it kind of just makes sense. However the tank should be the only one ever be in the major damage zone, I'm sorry but that is not only common sense but fact. Until we have something with abilities like Thief's Trick attack, no Damage dealer should ever be in front of major mobs.
4) Party > Solo? Well sorry but millions of people disagree with you and would rather solo, specially if they only have a couple hours to play since they can get on, go solo and get something done or sit around in Ul'Dah bored waiting for a shout or an invite.
Sorry but Solo play when it comes to gaining levels is far more likes and practiced. Also after getting a large number of jobs to level cap in FFXI the LAST thing I want to do is join a party to level in this game. For NMs raids and such yeah party all the way, but you shouldn't have to party to level quickly and enjoy the experience.
5) You seem to like "face -> keyboard" however I stand by what I say, I am not under any condition saying they need to turn it into that and perhaps you need to think for a minute before typing next time. IF warriors are such good damage dealers they should have less ability to generate enmity and take more damage then say a Paladin: Why? JOB BALANCE With those two factors not there, job balance does not exist, hate to break it to you.
I mentioned increased enmity generation because well, paladin was made to tank so it should have an edge on gaining enmity over warrior as well as everything else, They should also take a lot less damage then everyone else to kind of point out "LOOK TANK" otherwise why not just delete paladin all together if its completely outclassed at what it was made to do compared to something that was only thought of as a backup or damage dealer. This once again is SE's flaw.
SE's entire enmity system is flawed, dated and really needs to be reworked, the same system in FFXI basically made PLD worthless in a lot of the content and history will repeat itself unless SE actually smartens up and takes notice rather then ignore the obvious.
I will state this again, SE has NEVER been good with job balance, out of all the jobs in FFXI only about 3-5 at any given time were wanted and picked specifically everything else was just filler. This is the blunt honest truth, accept it or deny it. This is one of SE's biggest mistakes.
6) The community asked for something, and yes I admitted the job requirements for classes weren't a bad idea, however linking one class to another is not that great an idea. I never said them adding jobs was a bad idea. I said how its done isn't exactly the best and can cause some mild confusion for people who might want to get the game but haven't decided on it. There is something a teacher used to say to us in highschool "K.I.S.S. Principal, stands for Keep It Simple Stupid" While I am calling no one stupid, SE should look into keeping things like this simple.
7) That is once again an issue that needs to be addressed, what's the point of having a paladin if they can't keep up to damage with a warrior (who you claim gets out damaged by damage dealers I assume easily by how you put it) If they are both made to be tanks, they both should have rather similar damage ability. Again, keep it simple not flood it with a useless gray area.
8) You can disagree all you want, them putting AF in raids is a poor concept at best, I'd rather be able to get decent equipment. How AF was done in FFXI was in fact better, maybe you couldn't find help for it, maybe you were a bard and couldn't do anything by yourself.
Whatever the case may be All jobs should have an item set you don't have to down a raid boss to obtain then have a BETTER piece you can obtain from said raid. Again disagree with me all you want, but not everyone has time to raid or want in some LS wait line to get something because they can't be on often. Which is the biggest issue with MMOs, FF and non FF. Casual players always get shafted and SE is going far from the casual player base.
9) Did I not say this isn't just SE's fault, however since you wanted to use the "don't like it don't join" card. I'll use something else. Ever thing that the reason FFXI's population dropped so much is because of that very same attitude among endgame shells? Ever thing that this will repeat itself in FFXIV unless changes are made?
Some games employ a treasure system where everyone has a CHANCE to get something from a boss for their specific class. Boss drops nothing for your class, you get nothing. Simple Boss drops something you class can use (usually multiple items) You have a CHANCE to get an item, you might not need, what you get, you might need it or you might get nothing.
This gets rid of your system completely and makes players want to run the content more because 1 person can't control everything and everyone has a chance(large or small) to get an item. Its also more fair to everyone.
10) Apparently you don't know how to read what I type? I don't want to do events with complete strangers. I want to do things with my friends. Since you're not willing to read criticism I won't bother posting more on this matter since you likely are too busy thinking this game has no flaws. You have yet to mention 1 flaw about this game that you can think of.
11) PvP not a main focus? Then this game will already fail in that department and may as well not give us PvP at all. The majority of MMO players WANT GOOD PVP as well as PvE. So if you think otherwise maybe you should look at subscription/profit base of other mmos and see that they make more money in 1 month then SE can pull in from FFXI and FFXIV in 6-10 months combine.
SE is a company, if they want more profits(which is their goal, its not to make you happy) they will try to attract PvP players as well as it has much larger money generation possibilities, since PvE players probably won't leave the MMOs they are on for this one. That is a fact.
"Not much balance needed" I take it you don't know that if you play PvP you aren't fighting some mindless mob that stands there looking at you as it tries to hit you, they will run to your side, your back cast spells from a distance, there is a lot that needs to be done, specially since the director himself said he wanted pvp in the game, he will have to balance things for it.
12) Apparently you never player another MMO, for example WoW has HUGE PvE content and a larger PvE population then SE ever had on FFXI 10 times over, and the goal of SE is to make money. SE has been known to drastically change its direction. you know how FFXI went down the toilet with Abyssea, went from fair challenge to so easy a monkey could do it.
So SE could change its direction or are already giving up on the concept of trying to compete, either way this games population may not even grow when 2.0 comes due to SE's dev team being stubborn.
13) HA, perhaps you need to think again on how SMALL FFXIV is, and the fact 2.0 has a chance it'll be overlooked, ignored and not even do anything? The MMO community has never been known to give second chances unless its a game they liked in the fist place, which in FFXIV's case, is very low and all of the people that liked the game are still playing.
14) Your last point made me laugh quite a bit and you underestimate both SE and WoW in this respect. A large amount of WoWs players for example are Ex-FF players who got fed up with SE's policies and direction, They all bought FFXIV I guarantee, if not all then most, in hopes it would be better and an improvement on FFXI and a game more suited for casual gamers, the majority of them left because it wasn't and they most likely won't come back regardless of what changes SE made.
Kiddie player base huh...? You do realize the manner of which you replied shows signs of immaturity right? A mature person would have just stated what they thought, said they didn't agree like Majidah did in the post just after you and moved on. Instead you chose the immature road(which I LOVE to reply to by the way :P) and attempted to argue with every little thing I posted.
I am not saying you aren't allowed to have your own opinion. After all my post was just that, my opinion and thoughts on some things and if you aren't willing to just ignore it which was the option, I am going to do exactly what you did and reply with my own. That is all
Everyone is allowed to have their opinion, however the ONLY way FFXIV will improve is if people state negative opinions and thoughts otherwise it not only wouldn't have gotten to the point it is at now, but it would never improve in the future.
2.0 Might not be that big an improvement and really, I'm sorry but when people say "then don't play" is a childish, irrational reply and something SE, I guarantee will not agree with you saying. They don't want people to leave any of their games.
"They don't need a large player base only a solid one" Wrong again, SE's biggest desire is to have MMOs with large player bases to turn larger profits, otherwise they wouldn't be pulling the stunt they are going to try to pull with 2.0 Which by the way has no guarantees on being the saving patch they promise it to be. It might be but there is no guarantee.