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  1. #11
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    This topic seems familiar.
    (4)

  2. #12
    Player
    Xikeroth's Avatar
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    Feb 2012
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    Character
    Satheena Mistalle
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    Balmung
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    Paladin Lv 70
    Quote Originally Posted by Rokyusan View Post
    I'm not going to address your entire post, however I personally enjoy the combat system in FFXIV and loved the combat in FFXI. I have broken 2 keyboards playing WoW just due to having fill every single global cooldown with an ability and thus wearing my keyboards out. As far as the combo system not having the teamwork of skillchains, they are intending to rework the battle regimen system and put that back in the game improved, so that should help with more teamwork in battles. I feel that positioning is a good idea to activate additional effects, but that the combo should go through whether you got the additional effect positioning right or not.
    Not addressing the post is the same as ignoring issues, If the makers of the game want to make a profit they need to listen to critics, not fanboys
    (1)

  3. #13
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    Quote Originally Posted by Xikeroth View Post
    Not addressing the post is the same as ignoring issues, If the makers of the game want to make a profit they need to listen to critics, not fanboys
    So I take it my post had "fanboy" written all over it? lol
    (0)

  4. #14
    Player
    Starlord's Avatar
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    Luna Sushima
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    Siren
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    Samurai Lv 91
    Fanboy is a Defensive word for the trolls, and the word troll is a Defensive word for the Fanboys..

    The Endless and Vicious Cycle... Yep :P
    (6)

  5. #15
    Player
    Duelle's Avatar
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    Mar 2011
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Xikeroth View Post
    I'm sorry but in FFXI as well as FFXIV, I am NOT going to level another job because the devs at SE aren't willing to actually balance them... (PLD/WAR issues anyone?)
    Seconded. This really has to be put accross to whoever is in charge of class and job balance.
    also the reason most MMOs don't use resources like TP is because they know building it is a boring headache and there are far superior systems out there
    Well, that and shoehorning everyone to one resource system is going to have obvious weak points. I really had hoped the devs would have learned that lesson from XI. Kinda late on that, though, as you'd have to decide who to stick with TP, what other resource systems to use/borrow from other games/create, and then who would get what.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #16
    Player
    Xikeroth's Avatar
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    Feb 2012
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    147
    Character
    Satheena Mistalle
    World
    Balmung
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    Paladin Lv 70
    Quote Originally Posted by Akumu View Post
    The gameplay of FFXIV is not meant to be a spam fest action game. It's more of a slower more tactical MMO where positioning actually matters. Most MMOs these days are action spammers which is why they don't use TP or positioning in their combat system. There is a playerbase for both sides and SE doesn't have to join the flood of action MMOs.



    These are not "solo skillchains" but combos. "Skillchains" are Battle regiments that have been removed and are currently being redone like most systems that are finally piecing together in this game.



    All melee range gets hit with damage and being behind the entire fight isn't the best decision. The behind combo is useful for the most part but can put you in danger if that's all you do is stand behind non trash mobs. Again, the game is more tactical than Face ---> Keyboard!



    This is a Party > Solo kind of game. Party will always be more engaging and fun as it is the design for it. There are more than enough solo orientated games out there. Spamming 1 is also not something that kept many people entertained which is why the community killed many kittens over it.

    A non Auto Attack system does not fit this style of game.




    Tanking requires some skill to do and also not something you Face --> Keyboard through just because it is your role. The issue with PLD vs WAR is not a baseline enmity issue. WAR HP would be ok if PLD would get an increase in damage reduction. WAR also generates more controlled enmity than PLD because of its STR. PLD also can't over cure from increase in hate which would help the issue some.



    It's a "mistake" that the community pretty much asked for. It might not be EXACTLY as some ideas proposed but it is still around the general area of them. The game has had a huge positive factor once they added jobs. I wouldn't say how they went by it was wrong.



    Classes are not meant to BE anything. A job is the one with the identity. The class basically just tells you where you stand during a battle as they all are grey in the end.
    However, A WAR can deal damage but is mainly a tank as seen by it's Job abilities. All the pure DD jobs can out damage them though.



    Well the game was polled to be more instanced to get rid of the "fighting". In my opinion the way XI did AF was horrible when compared so I also disagree with this.




    Are you talking about how a linkshell is ran? If casual gamers don't like stone set rules don't join a Hardcore linkshell. SE can't force people to run their shells how YOU or anyone else that's not the leader(s) of the shell.



    It's called content finder. That will be your casual friendly tool. It will be cross server so that ensures there will be a good chunk of people willing to do what you want to accomplish.



    PvP will NOT be a main focus like SWTOR/WoW or any of the others. PvE is the main focus and I see Classes being used more for such an event. There isn't much balancing needed as I see it, ALL classes are grey in the end.



    Those looking for a WoW/SWTOR like system will be leaving if that's the only reason they joined. It has already been stated this will be PvE focused.



    How much more of a dramatic revamp could a MMO do? They are finally finishing up on a lot of core revamps after a year plus and you think they need to be do something even more drastic?

    .

    No matter what SE does there will always ONLY be SOME people that enjoy it. No MMO
    is enjoyed by all especially these days. WoW is so massive because an entire family from 3 years old+ could play and win. They can keep their kiddie playerbase and massive immaturity among them.

    SE doesn't need a "large" playerbase to turn a profit. They only need a solid one. One of SWTOR issues currently is opening so many servers among their "large" base and now that only the solid remains it is spread thin among the servers. FFXI lived this long, was successful to SE, AND made(and continues to make) a profit because it's playerbase was solid, yet it never reached 1 million subs(even though abyssea since has shaken the once stabilized playerbase).


    If you currently have such major issues with the game, and the OP seems pretty major to me, this game probably won't be for you once 2.0 releases.
    Alright since I have a typical fanboy reply from someone who thinks the game is perfect and can't take a fellow fan being a critic of the same game. This Fan of SE will now pick your post apart.

    1) You can remove positioning in the combo system and still have the game be tactical, the combo positioning system is useless and can be done without since it'll also most likely hurt some classes damage in future encounters rendering that class useless for the fight or just someone that needs to be healed more then the tank.

    All MMO boss encounters have tactic to them(in fact, SE has less tactic in most of their boss fights then most other MMOs so there goes FF MMOs are more tactical theory out the window) a lot of movement is needed in most, so where you're getting your information from, I don't know but perhaps you need to do some research. I'll use FFXI as reference even though that was laughable at best when it came to tactic it was a "don't stand here" game in the majority of boss fights or a "I RUN YOU HURT IT" kite system. "Don't stand here" applies to Nidhogg, Fafnir, Byakko just to name a few. Nidgogg and fafnir, don't stand behind it, Byakko only tanks stand in front. Seiryu and Suzaku(provided no chainspell stun) was bind and run. That's not exactly hard.

    2) I know they aren't skillchains, but skillchains are much more fun to perform and these just kind of seem like filler content. The directional requirement is worthless and really means nothing. it doesn't make it more tactical it just means you press a direction on your gamepad or keyboard a little more then others. Doesn't make it tactical. Can be done without.

    3) If you actually read what I post instead of ripping your hair out that someone actually spoke against a decision made by SE you would notice my "stand behind the mob" comment was more related to Thief if ever released because it kind of just makes sense. However the tank should be the only one ever be in the major damage zone, I'm sorry but that is not only common sense but fact. Until we have something with abilities like Thief's Trick attack, no Damage dealer should ever be in front of major mobs.

    4) Party > Solo? Well sorry but millions of people disagree with you and would rather solo, specially if they only have a couple hours to play since they can get on, go solo and get something done or sit around in Ul'Dah bored waiting for a shout or an invite.

    Sorry but Solo play when it comes to gaining levels is far more likes and practiced. Also after getting a large number of jobs to level cap in FFXI the LAST thing I want to do is join a party to level in this game. For NMs raids and such yeah party all the way, but you shouldn't have to party to level quickly and enjoy the experience.

    5) You seem to like "face -> keyboard" however I stand by what I say, I am not under any condition saying they need to turn it into that and perhaps you need to think for a minute before typing next time. IF warriors are such good damage dealers they should have less ability to generate enmity and take more damage then say a Paladin: Why? JOB BALANCE With those two factors not there, job balance does not exist, hate to break it to you.

    I mentioned increased enmity generation because well, paladin was made to tank so it should have an edge on gaining enmity over warrior as well as everything else, They should also take a lot less damage then everyone else to kind of point out "LOOK TANK" otherwise why not just delete paladin all together if its completely outclassed at what it was made to do compared to something that was only thought of as a backup or damage dealer. This once again is SE's flaw.

    SE's entire enmity system is flawed, dated and really needs to be reworked, the same system in FFXI basically made PLD worthless in a lot of the content and history will repeat itself unless SE actually smartens up and takes notice rather then ignore the obvious.

    I will state this again, SE has NEVER been good with job balance, out of all the jobs in FFXI only about 3-5 at any given time were wanted and picked specifically everything else was just filler. This is the blunt honest truth, accept it or deny it. This is one of SE's biggest mistakes.

    6) The community asked for something, and yes I admitted the job requirements for classes weren't a bad idea, however linking one class to another is not that great an idea. I never said them adding jobs was a bad idea. I said how its done isn't exactly the best and can cause some mild confusion for people who might want to get the game but haven't decided on it. There is something a teacher used to say to us in highschool "K.I.S.S. Principal, stands for Keep It Simple Stupid" While I am calling no one stupid, SE should look into keeping things like this simple.

    7) That is once again an issue that needs to be addressed, what's the point of having a paladin if they can't keep up to damage with a warrior (who you claim gets out damaged by damage dealers I assume easily by how you put it) If they are both made to be tanks, they both should have rather similar damage ability. Again, keep it simple not flood it with a useless gray area.

    8) You can disagree all you want, them putting AF in raids is a poor concept at best, I'd rather be able to get decent equipment. How AF was done in FFXI was in fact better, maybe you couldn't find help for it, maybe you were a bard and couldn't do anything by yourself.

    Whatever the case may be All jobs should have an item set you don't have to down a raid boss to obtain then have a BETTER piece you can obtain from said raid. Again disagree with me all you want, but not everyone has time to raid or want in some LS wait line to get something because they can't be on often. Which is the biggest issue with MMOs, FF and non FF. Casual players always get shafted and SE is going far from the casual player base.

    9) Did I not say this isn't just SE's fault, however since you wanted to use the "don't like it don't join" card. I'll use something else. Ever thing that the reason FFXI's population dropped so much is because of that very same attitude among endgame shells? Ever thing that this will repeat itself in FFXIV unless changes are made?

    Some games employ a treasure system where everyone has a CHANCE to get something from a boss for their specific class. Boss drops nothing for your class, you get nothing. Simple Boss drops something you class can use (usually multiple items) You have a CHANCE to get an item, you might not need, what you get, you might need it or you might get nothing.

    This gets rid of your system completely and makes players want to run the content more because 1 person can't control everything and everyone has a chance(large or small) to get an item. Its also more fair to everyone.

    10) Apparently you don't know how to read what I type? I don't want to do events with complete strangers. I want to do things with my friends. Since you're not willing to read criticism I won't bother posting more on this matter since you likely are too busy thinking this game has no flaws. You have yet to mention 1 flaw about this game that you can think of.

    11) PvP not a main focus? Then this game will already fail in that department and may as well not give us PvP at all. The majority of MMO players WANT GOOD PVP as well as PvE. So if you think otherwise maybe you should look at subscription/profit base of other mmos and see that they make more money in 1 month then SE can pull in from FFXI and FFXIV in 6-10 months combine.

    SE is a company, if they want more profits(which is their goal, its not to make you happy) they will try to attract PvP players as well as it has much larger money generation possibilities, since PvE players probably won't leave the MMOs they are on for this one. That is a fact.

    "Not much balance needed" I take it you don't know that if you play PvP you aren't fighting some mindless mob that stands there looking at you as it tries to hit you, they will run to your side, your back cast spells from a distance, there is a lot that needs to be done, specially since the director himself said he wanted pvp in the game, he will have to balance things for it.

    12) Apparently you never player another MMO, for example WoW has HUGE PvE content and a larger PvE population then SE ever had on FFXI 10 times over, and the goal of SE is to make money. SE has been known to drastically change its direction. you know how FFXI went down the toilet with Abyssea, went from fair challenge to so easy a monkey could do it.

    So SE could change its direction or are already giving up on the concept of trying to compete, either way this games population may not even grow when 2.0 comes due to SE's dev team being stubborn.

    13) HA, perhaps you need to think again on how SMALL FFXIV is, and the fact 2.0 has a chance it'll be overlooked, ignored and not even do anything? The MMO community has never been known to give second chances unless its a game they liked in the fist place, which in FFXIV's case, is very low and all of the people that liked the game are still playing.

    14) Your last point made me laugh quite a bit and you underestimate both SE and WoW in this respect. A large amount of WoWs players for example are Ex-FF players who got fed up with SE's policies and direction, They all bought FFXIV I guarantee, if not all then most, in hopes it would be better and an improvement on FFXI and a game more suited for casual gamers, the majority of them left because it wasn't and they most likely won't come back regardless of what changes SE made.

    Kiddie player base huh...? You do realize the manner of which you replied shows signs of immaturity right? A mature person would have just stated what they thought, said they didn't agree like Majidah did in the post just after you and moved on. Instead you chose the immature road(which I LOVE to reply to by the way :P) and attempted to argue with every little thing I posted.

    I am not saying you aren't allowed to have your own opinion. After all my post was just that, my opinion and thoughts on some things and if you aren't willing to just ignore it which was the option, I am going to do exactly what you did and reply with my own. That is all

    Everyone is allowed to have their opinion, however the ONLY way FFXIV will improve is if people state negative opinions and thoughts otherwise it not only wouldn't have gotten to the point it is at now, but it would never improve in the future.

    2.0 Might not be that big an improvement and really, I'm sorry but when people say "then don't play" is a childish, irrational reply and something SE, I guarantee will not agree with you saying. They don't want people to leave any of their games.

    "They don't need a large player base only a solid one" Wrong again, SE's biggest desire is to have MMOs with large player bases to turn larger profits, otherwise they wouldn't be pulling the stunt they are going to try to pull with 2.0 Which by the way has no guarantees on being the saving patch they promise it to be. It might be but there is no guarantee.
    (0)

  7. #17
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
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    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Xikeroth View Post
    Alright since I have a typical fanboy reply from someone who thinks the game is perfect and can't take a fellow fan being a critic of the same game. This Fan of SE will now pick your post apart.

    1) You can remove positioning in the combo system and still have the game be tactical, the combo positioning system is useless and can be done without since it'll also most likely hurt some classes damage in future encounters rendering that class useless for the fight or just someone that needs to be healed more then the tank.

    All MMO boss encounters have tactic to them(in fact, SE has less tactic in most of their boss fights then most other MMOs so there goes FF MMOs are more tactical theory out the window) a lot of movement is needed in most, so where you're getting your information from, I don't know but perhaps you need to do some research. I'll use FFXI as reference even though that was laughable at best when it came to tactic it was a "don't stand here" game in the majority of boss fights or a "I RUN YOU HURT IT" kite system. "Don't stand here" applies to Nidhogg, Fafnir, Byakko just to name a few. Nidgogg and fafnir, don't stand behind it, Byakko only tanks stand in front. Seiryu and Suzaku(provided no chainspell stun) was bind and run. That's not exactly hard.

    2) I know they aren't skillchains, but skillchains are much more fun to perform and these just kind of seem like filler content. The directional requirement is worthless and really means nothing. it doesn't make it more tactical it just means you press a direction on your gamepad or keyboard a little more then others. Doesn't make it tactical. Can be done without.

    3) If you actually read what I post instead of ripping your hair out that someone actually spoke against a decision made by SE you would notice my "stand behind the mob" comment was more related to Thief if ever released because it kind of just makes sense. However the tank should be the only one ever be in the major damage zone, I'm sorry but that is not only common sense but fact. Until we have something with abilities like Thief's Trick attack, no Damage dealer should ever be in front of major mobs.

    4) Party > Solo? Well sorry but millions of people disagree with you and would rather solo, specially if they only have a couple hours to play since they can get on, go solo and get something done or sit around in Ul'Dah bored waiting for a shout or an invite.

    Sorry but Solo play when it comes to gaining levels is far more likes and practiced. Also after getting a large number of jobs to level cap in FFXI the LAST thing I want to do is join a party to level in this game. For NMs raids and such yeah party all the way, but you shouldn't have to party to level quickly and enjoy the experience.

    5) You seem to like "face -> keyboard" however I stand by what I say, I am not under any condition saying they need to turn it into that and perhaps you need to think for a minute before typing next time. IF warriors are such good damage dealers they should have less ability to generate enmity and take more damage then say a Paladin: Why? JOB BALANCE With those two factors not there, job balance does not exist, hate to break it to you.

    I mentioned increased enmity generation because well, paladin was made to tank so it should have an edge on gaining enmity over warrior as well as everything else, They should also take a lot less damage then everyone else to kind of point out "LOOK TANK" otherwise why not just delete paladin all together if its completely outclassed at what it was made to do compared to something that was only thought of as a backup or damage dealer. This once again is SE's flaw.

    SE's entire enmity system is flawed, dated and really needs to be reworked, the same system in FFXI basically made PLD worthless in a lot of the content and history will repeat itself unless SE actually smartens up and takes notice rather then ignore the obvious.

    I will state this again, SE has NEVER been good with job balance, out of all the jobs in FFXI only about 3-5 at any given time were wanted and picked specifically everything else was just filler. This is the blunt honest truth, accept it or deny it. This is one of SE's biggest mistakes.

    6) The community asked for something, and yes I admitted the job requirements for classes weren't a bad idea, however linking one class to another is not that great an idea. I never said them adding jobs was a bad idea. I said how its done isn't exactly the best and can cause some mild confusion for people who might want to get the game but haven't decided on it. There is something a teacher used to say to us in highschool "K.I.S.S. Principal, stands for Keep It Simple Stupid" While I am calling no one stupid, SE should look into keeping things like this simple.

    7) That is once again an issue that needs to be addressed, what's the point of having a paladin if they can't keep up to damage with a warrior (who you claim gets out damaged by damage dealers I assume easily by how you put it) If they are both made to be tanks, they both should have rather similar damage ability. Again, keep it simple not flood it with a useless gray area.

    8) You can disagree all you want, them putting AF in raids is a poor concept at best, I'd rather be able to get decent equipment. How AF was done in FFXI was in fact better, maybe you couldn't find help for it, maybe you were a bard and couldn't do anything by yourself.

    Whatever the case may be All jobs should have an item set you don't have to down a raid boss to obtain then have a BETTER piece you can obtain from said raid. Again disagree with me all you want, but not everyone has time to raid or want in some LS wait line to get something because they can't be on often. Which is the biggest issue with MMOs, FF and non FF. Casual players always get shafted and SE is going far from the casual player base.

    9) Did I not say this isn't just SE's fault, however since you wanted to use the "don't like it don't join" card. I'll use something else. Ever thing that the reason FFXI's population dropped so much is because of that very same attitude among endgame shells? Ever thing that this will repeat itself in FFXIV unless changes are made?

    Some games employ a treasure system where everyone has a CHANCE to get something from a boss for their specific class. Boss drops nothing for your class, you get nothing. Simple Boss drops something you class can use (usually multiple items) You have a CHANCE to get an item, you might not need, what you get, you might need it or you might get nothing.

    This gets rid of your system completely and makes players want to run the content more because 1 person can't control everything and everyone has a chance(large or small) to get an item. Its also more fair to everyone.

    10) Apparently you don't know how to read what I type? I don't want to do events with complete strangers. I want to do things with my friends. Since you're not willing to read criticism I won't bother posting more on this matter since you likely are too busy thinking this game has no flaws. You have yet to mention 1 flaw about this game that you can think of.

    11) PvP not a main focus? Then this game will already fail in that department and may as well not give us PvP at all. The majority of MMO players WANT GOOD PVP as well as PvE. So if you think otherwise maybe you should look at subscription/profit base of other mmos and see that they make more money in 1 month then SE can pull in from FFXI and FFXIV in 6-10 months combine.

    SE is a company, if they want more profits(which is their goal, its not to make you happy) they will try to attract PvP players as well as it has much larger money generation possibilities, since PvE players probably won't leave the MMOs they are on for this one. That is a fact.

    "Not much balance needed" I take it you don't know that if you play PvP you aren't fighting some mindless mob that stands there looking at you as it tries to hit you, they will run to your side, your back cast spells from a distance, there is a lot that needs to be done, specially since the director himself said he wanted pvp in the game, he will have to balance things for it.

    12) Apparently you never player another MMO, for example WoW has HUGE PvE content and a larger PvE population then SE ever had on FFXI 10 times over, and the goal of SE is to make money. SE has been known to drastically change its direction. you know how FFXI went down the toilet with Abyssea, went from fair challenge to so easy a monkey could do it.

    So SE could change its direction or are already giving up on the concept of trying to compete, either way this games population may not even grow when 2.0 comes due to SE's dev team being stubborn.

    13) HA, perhaps you need to think again on how SMALL FFXIV is, and the fact 2.0 has a chance it'll be overlooked, ignored and not even do anything? The MMO community has never been known to give second chances unless its a game they liked in the fist place, which in FFXIV's case, is very low and all of the people that liked the game are still playing.

    14) Your last point made me laugh quite a bit and you underestimate both SE and WoW in this respect. A large amount of WoWs players for example are Ex-FF players who got fed up with SE's policies and direction, They all bought FFXIV I guarantee, if not all then most, in hopes it would be better and an improvement on FFXI and a game more suited for casual gamers, the majority of them left because it wasn't and they most likely won't come back regardless of what changes SE made.

    Kiddie player base huh...? You do realize the manner of which you replied shows signs of immaturity right? A mature person would have just stated what they thought, said they didn't agree like Majidah did in the post just after you and moved on. Instead you chose the immature road(which I LOVE to reply to by the way :P) and attempted to argue with every little thing I posted.

    I am not saying you aren't allowed to have your own opinion. After all my post was just that, my opinion and thoughts on some things and if you aren't willing to just ignore it which was the option, I am going to do exactly what you did and reply with my own. That is all

    Everyone is allowed to have their opinion, however the ONLY way FFXIV will improve is if people state negative opinions and thoughts otherwise it not only wouldn't have gotten to the point it is at now, but it would never improve in the future.

    2.0 Might not be that big an improvement and really, I'm sorry but when people say "then don't play" is a childish, irrational reply and something SE, I guarantee will not agree with you saying. They don't want people to leave any of their games.

    "They don't need a large player base only a solid one" Wrong again, SE's biggest desire is to have MMOs with large player bases to turn larger profits, otherwise they wouldn't be pulling the stunt they are going to try to pull with 2.0 Which by the way has no guarantees on being the saving patch they promise it to be. It might be but there is no guarantee.
    You talk too much man... Sit back.. relax.. have a beer.. Would do you some good .
    (4)

  8. #18
    Player
    Xikeroth's Avatar
    Join Date
    Feb 2012
    Posts
    147
    Character
    Satheena Mistalle
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Xatsh View Post
    OP your best bet is to quit this mmo, because it was not made for you.. the revamp is also not being made for your taste.

    I agree with some points to a small degree but disagree with most of them.

    Combat is fine as is once they add regiments back in. If you want an action mmo play tera, FF is not an action mmo it is not being designed to be one, and it will never be one.

    If you want a solo focus mmo, play ToR. This is a party focused mmo with the option to solo for less reward and slower progression. (mmos are group based games)

    This is a Final Fantasy and is Heavily PvE focused. IF you want a strong PvP game, play Tera/GW2/ToR/or WoW. The devs stated that was not their focus when making the game.

    Story line, the new storylines are not that bad. They are not CoP from XI, but they are better then alot of the garbage other mainstream mmos shove down your throat.

    Basically you want a mmo that is solo/low man focused with quick fast paced action and a heavy focus on PvP. This is the worst mmo you could play. And Honestly I hope SE ignores most of your suggestions.
    Apparently you are unwilling to read, i DO like this game, but there are a lot of parts that need to be improved on, and the attitude of "quit this mmo" is more of a fact that you have nothing to say.

    Tera? LOL no thanks, I like FFXIV however they could fix the combat and several are agreeing with me so right there is proof some people think the combat system can be adjusted a bit.

    So you didn't read what I said at all, I would rather LEVEL solo and not join parties because they are very boring, when it comes to raids or some NMs parties are fine however they need some lower number party content rather then just 8 person raids.

    "The devs stated that was not their focus when making the game." Yet Yoshi-P stated he wanted a good amount of PvP, and the director of FFXIV while making the game is no longer in charge of it. You also seem to not realize that some of those other games have a good amount of PvE that is able to be just as teamwork forced and tactic focused as this one.

    "better then other mainstream MMOs" If you do the content in other games and pay attention to the storyline, i'd say its about equal to FFXIV. No CoP but equal to FFXIV.

    I don't know what you're trying to get at other then a lengthy "quit" post but know this. I am a FAN of Square Enix and Final Fantasy XIV I stuck with FFXI through terrible balance patches and mistakes. I stuck with SE games since the first one I played, I stuck with SE even though everyone else I knew played WoW I was playing FFXI.

    I am a fan of SE, and only stating my opinion on how the game is being run and its direction, so no I won't quit. Hate to break it to you.
    (1)

  9. #19
    Player
    Xikeroth's Avatar
    Join Date
    Feb 2012
    Posts
    147
    Character
    Satheena Mistalle
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Starlord View Post
    You talk too much man... Sit back.. relax.. have a beer.. Would do you some good .
    Only stating my opinion. Popular or not, people need to say what they think rather then just blend in with the crap.

    Also, if I was a troll I'd be saying a lot of very different things. I like what FFXIV is and could be, however you need to say what is on your mind when it comes to these things in order for the company to see it otherwise they won't think of it.

    I call some people fanboys if it seems they think everything is perfect and defend something blindly without being willing to admit there are flaws with how things are.

    That is how I define fanboys.
    (0)
    Last edited by Xikeroth; 04-16-2012 at 12:43 PM.

  10. #20
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Xikeroth View Post
    Only stating my opinion. Popular or not, people need to say what they think rather then just blend in with the crap.
    Not sure if anyone would even take the time to Read a Wall o Text though :/.. just saying.. it seemed more like you talking to a wall then you actually conversating @.@.. But that's my Opinion :P
    (1)

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